Post by popiroshka on Apr 14, 2024 21:39:04 GMT
TOOLS
REFramework
EMV-engine
Lua.FreeCamera - this is from discrod server.
INSTALLATION PART
REFramework
1. Download version for DMC5.
2. Put only dinput8.dll inside the DMC5 game where .exe is.
3. Open game.
4. You will see menu that will show up.
4.1 You can open configuration and change button for hiding and pumping REF menu.
5. Wait for the REF to complete his installation part, which you can see right here.
6. Close the game and check inside the game folder that named like reframework.
we done here.
EMV-engine
1. Click Code and Download ZIP
2. Take reframework folder from all folders what for EMV-engine and put it inside the game folder.
Lua.FreeCamera
Put it inside the reframework and done.
DYNAMIC PROCESS
When you will enter the battle, press that button, what will open REF menu (INS by default). First what we will do is open Script Generated UI and find there Lua.FreeCam. You will see there Freeze Time & Scene and turn it on for stopping game, what will allow us to hear only dynamic now.
Now dynamic:
1. Open Collection inside the Script Generated UI.
2. Click to Search Settings...
3. Turn all filters off and turn on only Search for objects with any of these keywords.
4. Change that [Nem] to battlesystem and click Search.
5. You will see our object named as BattleSystemManager a little down there inside the Collected GameObjects.
6. Now open this object just by clicking that arrow what close to B.
6.1 Open GameObject inside the BattleSystemManager.
6.2 Open app.StylishManager what is 9 as number.
7. Now we can see _StylishRank with E inside there.
7.1 E is intro and MAX_NUM8 is SSS with high up rank.
7.2 Before you want to change rank skip intro by yourself with hit.
8. Change E to any rank that you want to.
8.1 Play with B to S for checking how S transition would be if player up S rank without A.
8.2 For checking A loop rank, change numbers 0.000 to 999 for <stylishGauge>k__BackingField or 666 if you want to hear segments as well.
Enjoy!!!
REFramework
EMV-engine
Lua.FreeCamera - this is from discrod server.
INSTALLATION PART
REFramework
1. Download version for DMC5.
2. Put only dinput8.dll inside the DMC5 game where .exe is.
3. Open game.
4. You will see menu that will show up.
4.1 You can open configuration and change button for hiding and pumping REF menu.
5. Wait for the REF to complete his installation part, which you can see right here.
6. Close the game and check inside the game folder that named like reframework.
we done here.
EMV-engine
1. Click Code and Download ZIP
2. Take reframework folder from all folders what for EMV-engine and put it inside the game folder.
Lua.FreeCamera
Put it inside the reframework and done.
DYNAMIC PROCESS
When you will enter the battle, press that button, what will open REF menu (INS by default). First what we will do is open Script Generated UI and find there Lua.FreeCam. You will see there Freeze Time & Scene and turn it on for stopping game, what will allow us to hear only dynamic now.
Now dynamic:
1. Open Collection inside the Script Generated UI.
2. Click to Search Settings...
3. Turn all filters off and turn on only Search for objects with any of these keywords.
4. Change that [Nem] to battlesystem and click Search.
5. You will see our object named as BattleSystemManager a little down there inside the Collected GameObjects.
6. Now open this object just by clicking that arrow what close to B.
6.1 Open GameObject inside the BattleSystemManager.
6.2 Open app.StylishManager what is 9 as number.
7. Now we can see _StylishRank with E inside there.
7.1 E is intro and MAX_NUM8 is SSS with high up rank.
7.2 Before you want to change rank skip intro by yourself with hit.
8. Change E to any rank that you want to.
8.1 Play with B to S for checking how S transition would be if player up S rank without A.
8.2 For checking A loop rank, change numbers 0.000 to 999 for <stylishGauge>k__BackingField or 666 if you want to hear segments as well.
Enjoy!!!