Post by Creelien on Sept 4, 2019 16:47:56 GMT
Made by Darkness, x17x, Nxus64, FlairDarkSlayer & TheZippotm, mrniggles.
Dante:
efd_03_pl0100_000_00 - Sword motion blur/trace effect (Rebellion, Sparda, DSD)
efd_03_pl0100_001_00 - Air Hike/Sky Star Glyph
efd_03_pl0100_002_00 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (charge phase)
efd_03_pl0100_002_01 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (charge complete)
efd_03_pl0100_002_02 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (complete energy, lower arms, this effect is a two-parter along with 002_04)
efd_03_pl0100_002_04 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (complete energy, upper arms)
efd_03_pl0100_100_00.efx - DT aura
efd_03_pl0100_100_10.efx - DT activation
efd_03_pl0100_100_11.efx - DT deactivation
efd_03_pl0100_003_03.efx - DT stinger
efd_03_pl0100_100_23.efx - Sin DT Wings aura & rising rocks
efd_03_pl0100_100_20.efx - Sin DT Body aura
efd_03_pl0100_100_26.efx - Sin DT activation
efd_03_pl0100_100_28.efx - Sin DT deactivation
efd_03_pl0100_100_29.efx - Sin DT deactivation (Wings)
efd_03_pl0100_002_01.efx - Ebony & Ivory/Shotgun charging flash
efd_03_pl0100_000_00.efx - Swords attacks trace
efd_03_pl0100_003_00.efx - Stinger/DT Stinger/Million Stabs impact (The effect that appears on the tip of blade in the end of Stinger like a little explosion)
efd_03_pl0100_003_02.efx - Normal stinger Dante's trace
efd_03_pl0100_003_10.efx - Million Stabs swords blades glow
efd_03_pl0100_003_07.efx - Dance Macabre: those 2 moves before the last hit + Drive sword's trace while shooting
efd_03_pl0100_003_05.efx - Dance Macabre: last hit's sword trace
efd_03_pl0100_003_11.efx - Dance Macabre: first move dash (511 not edited)
efd_03_pl0100_010_10.efx - Style switching glow: Trickster
efd_03_pl0100_010_11.efx - Style switching glow: Sword Master
efd_03_pl0100_010_12.efx - Style switching glow: Gunslinger
efd_03_pl0100_010_13.efx - Style switching glow: Royal Guard
efd_03_pl0100_010_01.efx - Trickster: Air & Ground Trick (Red parts)
efd_03_pl0100_010_02.efx - Trickster: Air & Ground Trick black background
efd_03_pl0100_003_06.efx - DSD sword aura Stinger/DT Stinger/Million stabs/Dance Macabre
Cerberus (efd_pl0100\pl0100_004_xx):
efd_03_pl0100_004_00 - Cerberus Fire Pole - fire traces for (basic) Combo C
efd_03_pl0100_004_01 - Cerberus Fire Pole - impact explosion at the end of Combo C
efd_03_pl0100_004_02 - Hot Stuff - pole swinging effects
efd_03_pl0100_004_03 - Hot Stuff - flame effects for final hit (uses mesh, can't be full recolored with EFX alone)
efd_03_pl0100_004_04 - Rock Back effects (Fire Pole: Forward + Style)
efd_03_pl0100_004_05 - Hot Stuff - DT flames for final hit
efd_03_pl0100_004_07 - Cerberus Combo D (Fire Pole) - fire traces for stabs (goes together with 004_13)
efd_03_pl0100_004_09 - Pole Dance - fire particles appearing on feet during spinning
efd_03_pl0100_004_10 - Pole Dance - explosion after you hit the ground during spinning
efd_03_pl0100_004_11 - Pole Dance - fire particles appearing during final hit after landing
efd_03_pl0100_004_12 - Cerberus Combo D (Fire Pole stabs) - fire effects for final hit
efd_03_pl0100_004_13 - Cerberus Combo D (Fire Pole stabs) - fire particles during stabs
efd_03_pl0100_004_22 - Cerberus standard Revolver (actual impact effects on the ground)
efd_03_pl0100_004_23 - Cerberus Combo B - ice particles during spinning
efd_03_pl0100_004_24 - Ice Age particles and sphere (uses mesh, can't be full recolored with EFX alone)
efd_03_pl0100_004_25 - Ice Age particles appearing when standing in water (don't appear often)
efd_03_pl0100_004_27 - Ice Age particles (appear at the upper part of the sphere, near nunchucks)
efd_03_pl0100_004_40 - Long Revolver lightning effects
efd_03_pl0100_004_41 - Long Revolver ground impact effects
efd_03_pl0100_004_43 - Percussion lightning effects
efd_03_pl0100_004_44 - DT Percussion lightning effects
efd_03_pl0100_004_45 - King Slayer effects (final hit)
efd_03_pl0100_004_46 - King Slayer effects (main consecutive hits)
efd_03_pl0100_004_47 - Percussion ground impact effects
efd_03_pl0100_004_50 - Cerberus Swing (nunchuks air attack) effects
---------------------------------------------------------
Balrog
efd_03_pl0100_005_13.efx - Balrog Combo A in Ignition
efd_03_pl0100_010_20 - DT Trickster glow
efd_03_pl0100_010_21 - DT Swordmaster glow
efd_03_pl0100_010_22 - DT Gunslinger glow
efd_03_pl0100_010_23 - DT Royalguard glow
efd_03_pl0100_011_00 - Royalguard guard (Ground)
efd_03_pl0100_011_01 - Royalguard guard (air)
efd_03_pl0100_011_03 - Block (non-timed)
efd_03_pl0100_011_04 - Block (Perfect-timed)
efd_03_pl0100_011_05 - Guard broken effects
efd_03_pl0100_011_06 - Royal guard punch (a bit of guard bar filled)
efd_03_pl0100_011_07 - Royal guard punch (a lot of the guard bar filled)
efd_03_pl0100_011_08 - Royal guard punch (perfect timing)
efd_03_pl0100_011_09 - Royal guard punch (no Royal guard bar filled)
efd_03_pl0100_011_10 - Royal guard punch impact (no Royal guard bar)
efd_03_pl0100_011_11 - Sparks on perfect timed release
efd_03_pl0100_011_12 - Probably another shit about just release sparks
efd_03_pl0100_011_20 - Kung-fu pose
efd_03_pl0100_011_21 - Initial reaction after getting hit during the kung-fu pose
efd_03_pl0100_011_22 - Aura for the counterattack
efd_03_pl0100_011_23 - The Kamehameha wave from the counterattack
efd_03_pl0100_050_00 - Rose splash
efd_03_pl0100_100_01 - Smoke for flapping wings
efd_03_pl0100_100_02 - DT extra jump
efd_03_pl0100_100_03~06 - Who the fuck cares about what these do? Just copy and paste whatever change you made in the 100_100_02 particle effect...
efd_03_pl0100_100_22 - SSSDT
efd_03_pl0100_100_25 - SDT dome
efd_03_pl0100_100_30 - Loading SDT bar
efd_03_pl0100_100_31 - SDT stand
efd_03_pl0100_100_32 - Fumacinha no ombro enquanto SDT fica pronto
efd_03_pl0100_100_33 - explosion after filling SDT bar
efd_03_pl0100_100_34 - Reloading SDT for the second time
efd_03_pl0100_200_01 - SDT third sword swing
efd_03_pl0100_200_02 - SDT third slash on the ground
efd_03_pl0100_200_04 - SDT third slash particles on air
efd_03_pl0100_200_10 - SDT some shit on the sword for the 2 first hits
efd_03_pl0100_200_10 - SDT some more shit on the sword for the 2 first hits
efd_03_pl0100_201_00 - SDT Blue bomb ball (gun)
efd_03_pl0100_201_01 - SDT Blue bomb ball explosion particles
efd_03_pl0100_201_02 - SDT muzzles and smoke on hand after shooting blue bomb ball
efd_03_pl0100_202_00 - SDT jump (lower part)
efd_03_pl0100_202_01 - SDT jump (wing and debris)
efd_03_pl0100_202_02 - SDT dodge
efd_03_pl0100_202_03 - SDT Flames teleport AND particles (body)
efd_03_pl0100_203_00 - Luce Shots
efd_03_pl0100_203_01 - Impact on targets of Luce Shots
efd_03_pl0100_203_02 - Impact on ground of Luce Shots
efd_03_pl0100_203_03 - Luce effects around the body
efd_03_pl0100_203_04 - Luce portals
efd_03_pl0100_204_00 - SDT el porradon nel chon
efd_03_pl0100_205_00 - black hole
efd_03_pl0100_205_01 - Aura on hand
efd_03_pl0100_206_01 - Circle on the ground when using OP SDT skill.
efd_03_pl0100_206_02 - Glow on body when using OP SDT skill and some particles
efd_03_pl0100_206_03 - SDT explosion
efd_03_pl0100_206_05 - Sword traces when using ...
efd_03_pl0100_207_00 - Screwdriver attack
Cerberus (efd_wp01_007):
efd_wp01_007_000_00 - Cerberus chain effects during default combos (includes light on surfaces)
efd_wp01_007_001_00 - Particles around Cerberus when idle
efd_wp01_007_001_01 - Transformation glow effect around nunchuks (appears after returning to those from fire pole or electric staff and
uring weapon switching)
efd_wp01_007_003_00 - Crystal effects (light, dust/smoke)
efd_wp01_007_003_01 - Crystal effects (light, dust/smoke) (second part, appears later when ice starts breaking)
efd_wp01_007_030_00 - Long Barrel (Lightning and light on the surface)
efd_wp01_007_031_00 - Revolution (Effects around the electric staff, light on surfaces)
efd_wp01_007_031_01 - Revolution (Actual lightning effects)
efd_wp01_007_031_03 - Thunder Clap (Lightning effects around the staff during release)
efd_wp01_007_033_02 - Thunder Clap (Lightning orbs)
efd_wp01_007_100_00 - Impact effects appearing while hitting enemy with lightning attacks
efd_wp01_007_100_03 - Impact effects appearing while hitting enemy with ice attacks
efd_wp01_007_100_04 - Impact effects appearing while hitting enemy with fire attacks
efd_wp01_007_100_01 -
efd_wp01_007_032_00 -
efd_wp01_007_004_02 -
efd_wp01_007_004_01 -
----------------------------------------------------
---------------------------------------------------
Nero
efd_03_pl0000_009_00.efx dt claw attack
efd_03_pl0000_009_01.efx
efd_03_pl0000_009_02.efx
efd_03_pl0000_200_00.efx DT activation particles
efd_03_pl0000_200_02.efx DT deactivation glyph
efd_03_pl0000_200_03.efx DT activation glyph [only visible while standing still]
efd_03_pl0000_201_00.efx DT shoulder glow dust
efd_03_pl0000_201_02.efx
efd_03_pl0000_202_00.efx DT arm glow
efd_03_pl0000_202_01.efx
efd_03_plcom_000_01.efx air hike glyph
Red Queen effects:
efd_wp00_001_000_00.efx - RQ Engine Glow Lvl 1
efd_wp00_001_000_01.efx - RQ Engine Glow Lvl 2
efd_wp00_001_000_02.efx - RQ Engine Glow Lvl 3
efd_wp00_001_000_03.efx - Sparks when doing revved up attacks and revving
efd_wp00_001_000_04.efx - Impacts when hitting enemies with revved up attacks
efd_wp00_001_000_05.efx - Fire particles from RQ when doing all revved up attacks
efd_wp00_001_000_06.efx - RQ Exhaust Flame from Revving to Lvl 1
efd_wp00_001_000_07.efx - RQ Exhaust Flame from Revving to Lvl 2
efd_wp00_001_000_08.efx - RQ Exhaust Flame from Revving to Lvl 3
efd_wp00_001_000_09.efx - RQ revving taunt sparks
efd_wp00_001_001_00.efx - Revved RQ effects when Nero slashes the ground V1. (e.g. most of combo B, parts of ground High Roller)
efd_wp00_001_001_01.efx - Revved RQ effects when Nero slashes the ground V2. (e.g. end of combo B, parts of ground High Roller)
efd_wp00_001_001_02.efx - some parts of Payline(lvl1, lvl2).
efd_wp00_001_001_03.efx - Double Down lvl 1
efd_wp00_001_001_04.efx - Double Down lvl 2 plus some parts of Payline lvl3
efd_wp00_001_001_05.efx - Double Down lvl 3
efd_wp00_001_002_00.efx - Nero's Trickster Trail on Streak
efd_wp00_001_002_01.efx - Revved RQ Streak and Calibur Trails
efd_wp00_001_002_02.efx - ?? Uses just one smoke file
efd_wp00_001_002_03.efx - Revved Streak Particles from RQ at start of attack
efd_wp00_001_002_04.efx - Nero's Trickster Trail on Calibur
efd_wp00_001_002_05.efx - Lvl 3 Calibur Flame and 3rd Spin of Lvl 3 Streak Flame
efd_wp00_001_002_06.efx - Nero's Trickster Trail on Payline
efd_wp00_001_002_07.efx - Payline Lvl 3 Particles
efd_wp00_001_002_08.efx - Payline ground impact particles
efd_wp00_001_003_00.efx - flame trail when doing Double Down(lvl1, lvl2, lvl3) and Payline(lvl1, lvl2, lvl3)
efd_wp00_001_004_00.efx - Unrevved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_01.efx - Revved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_02.efx - Swing effect of Revved Combo C, Streak lvl2 lvl3 and Calibur lvl2
efd_wp00_001_004_03.efx - Swing effect of Revved Launched High Roller lvl2 lvl3
efd_wp00_001_005_01.efx - Nero's Trickster Trail on Shuffle
efd_wp00_001_005_02.efx - Shuffle lvl 3 fire particle
efd_wp00_001_006_00.efx - Sparks when doing Payline(lvl1, lvl2, lvl3)
efd_wp00_001_008_00.efx - Third hit of Launched High Roller Flames
efd_wp03_000_001_00.efx - Summoned Sword deflection
efd_03_pl0300_000_00.efx - Yamato glow on swing
efd_03_pl0300_000_01.efx - Originally dark blue slash glow for many attacks
efd_03_pl0300_000_02.efx - Shine on sheating katana
efd_03_pl0300_000_04.efx - Helm breaker
efd_03_pl0300_000_05.efx - Rapid slash
efd_03_pl0300_000_06.efx - Yamato swing in DT
efd_03_pl0300_000_10.efx - Trick start
efd_03_pl0300_000_11.efx - Trick on going
efd_03_pl0300_000_12.efx - Trick end
efd_03_pl0300_001_00.efx - Judgement cut
efd_03_pl0300_001_01.efx - Judgement cut effects on sword
efd_03_pl0300_001_02.efx - Scabbard flames on 3 hit combo (boss only)
efd_03_pl0300_001_03.efx - Stinger (boss only)
efd_03_pl0300_001_04.efx - Impale (boss only)
efd_03_pl0300_001_05.efx - Probably blood
efd_03_pl0300_001_06.efx - Probably blood 2
efd_03_pl0300_001_07.efx - Probably blood 3
efd_03_pl0300_001_08.efx - Probably blood 4
efd_03_pl0300_001_09.efx - Probably blood 5
efd_03_pl0300_001_12.efx - Judgement Cut trail (boss only)
efd_03_pl0300_001_13.efx - Flames on katana during stinger (boss only)
efd_03_pl0300_001_14.efx - Flames on katana while sheating it after the 3 hit combo (boss only)
efd_03_pl0300_002_00.efx - Parried attack with yamato (boss only I think)
efd_03_pl0300_002_01.efx - Also parried attack
efd_03_pl0300_003_00.efx - DT extra combo
efd_03_pl0300_003_01.efx - DT Third slash, DT rapid slash and DT attack that launches enemies above
efd_03_pl0300_004_01.efx - JCE sphere/casting
efd_03_pl0300_004_02.efx - JCE exeCUTTING
efd_03_pl0300_004_03.efx - JCE a shitloat of slashes
efd_03_pl0300_004_04.efx - JCE a shitloat of floating stones after slashing stuff and slash mark on the ground
efd_03_pl0300_004_05.efx - JCE a shitloat of floating stones after sheating yamato
efd_03_pl0300_005_02.efx - Dots during STD attacks
efd_03_pl0300_005_03.efx - More dots during SDT attacks
efd_03_pl0300_006_00.efx - DT double slash flames on blade
efd_03_pl0300_006_01.efx - Smoke and fires when sheating yamato after using the shitload of slashes attack
efd_03_pl0300_100_00.efx - SDT Transformation explosion
efd_03_pl0300_100_01.efx - SDT Transformation with clone
efd_03_pl0300_100_02.efx - STD detransformation
efd_03_pl0300_100_03.efx - PREPARE TO DIIIIIIIIIIIIIE charge (boss only)
efd_03_pl0300_100_04.efx - PREPARE TO DIIIIIIIIIIIIIE take-off and flight - WIP (boss only)
efd_03_pl0300_100_05.efx - Sin DT effects
efd_03_pl0300_100_06.efx - Spinning shit during SDT
efd_03_pl0300_101_00.efx - Clone's destruction
efd_03_pl0300_101_01.efx - Clone's spawning
efd_03_pl0300_101_02.efx - Clone's flames (body)
efd_03_pl0300_101_03.efx - Clone's flames (wings)
efd_03_pl0300_101_10.efx - Clone's "blood" when hit by melee weapons (no stinger)
efd_03_pl0300_101_11.efx - Clone's "blood" when hit by stinger
efd_03_pl0300_101_12.efx - Clone's "blood" when
efd_03_pl0300_102_00.efx - PREPARE TO DIIIIIIIIIIIIIE dash effects
efd_03_pl0300_102_01.efx - Dust from the mountains
efd_03_pl0300_102_02.efx - V-like Dodge
efd_03_pl0300_200_00.efx - Annoying particles
efd_03_pl0300_200_01.efx - Annoying particles
Those labeled with "" are the ones that are not obvious and are hard to find.
Dante:
efd_03_pl0100_000_00 - Sword motion blur/trace effect (Rebellion, Sparda, DSD)
efd_03_pl0100_001_00 - Air Hike/Sky Star Glyph
efd_03_pl0100_002_00 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (charge phase)
efd_03_pl0100_002_01 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (charge complete)
efd_03_pl0100_002_02 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (complete energy, lower arms, this effect is a two-parter along with 002_04)
efd_03_pl0100_002_04 - Ebony & Ivory, Coyote-A - Charge Shot energy on arms (complete energy, upper arms)
efd_03_pl0100_100_00.efx - DT aura
efd_03_pl0100_100_10.efx - DT activation
efd_03_pl0100_100_11.efx - DT deactivation
efd_03_pl0100_003_03.efx - DT stinger
efd_03_pl0100_100_23.efx - Sin DT Wings aura & rising rocks
efd_03_pl0100_100_20.efx - Sin DT Body aura
efd_03_pl0100_100_26.efx - Sin DT activation
efd_03_pl0100_100_28.efx - Sin DT deactivation
efd_03_pl0100_100_29.efx - Sin DT deactivation (Wings)
efd_03_pl0100_002_01.efx - Ebony & Ivory/Shotgun charging flash
efd_03_pl0100_000_00.efx - Swords attacks trace
efd_03_pl0100_003_00.efx - Stinger/DT Stinger/Million Stabs impact (The effect that appears on the tip of blade in the end of Stinger like a little explosion)
efd_03_pl0100_003_02.efx - Normal stinger Dante's trace
efd_03_pl0100_003_10.efx - Million Stabs swords blades glow
efd_03_pl0100_003_07.efx - Dance Macabre: those 2 moves before the last hit + Drive sword's trace while shooting
efd_03_pl0100_003_05.efx - Dance Macabre: last hit's sword trace
efd_03_pl0100_003_11.efx - Dance Macabre: first move dash (511 not edited)
efd_03_pl0100_010_10.efx - Style switching glow: Trickster
efd_03_pl0100_010_11.efx - Style switching glow: Sword Master
efd_03_pl0100_010_12.efx - Style switching glow: Gunslinger
efd_03_pl0100_010_13.efx - Style switching glow: Royal Guard
efd_03_pl0100_010_01.efx - Trickster: Air & Ground Trick (Red parts)
efd_03_pl0100_010_02.efx - Trickster: Air & Ground Trick black background
efd_03_pl0100_003_06.efx - DSD sword aura Stinger/DT Stinger/Million stabs/Dance Macabre
efd_03_pl0100_003_50.efx - Sparda Roundtrip
efd_03_pl0100_002_03 -
-----------------------------------------------------------------------------------------
Cerberus (efd_pl0100\pl0100_004_xx):
efd_03_pl0100_004_01 - Cerberus Fire Pole - impact explosion at the end of Combo C
efd_03_pl0100_004_02 - Hot Stuff - pole swinging effects
efd_03_pl0100_004_03 - Hot Stuff - flame effects for final hit (uses mesh, can't be full recolored with EFX alone)
efd_03_pl0100_004_04 - Rock Back effects (Fire Pole: Forward + Style)
efd_03_pl0100_004_05 - Hot Stuff - DT flames for final hit
efd_03_pl0100_004_07 - Cerberus Combo D (Fire Pole) - fire traces for stabs (goes together with 004_13)
efd_03_pl0100_004_09 - Pole Dance - fire particles appearing on feet during spinning
efd_03_pl0100_004_10 - Pole Dance - explosion after you hit the ground during spinning
efd_03_pl0100_004_11 - Pole Dance - fire particles appearing during final hit after landing
efd_03_pl0100_004_12 - Cerberus Combo D (Fire Pole stabs) - fire effects for final hit
efd_03_pl0100_004_13 - Cerberus Combo D (Fire Pole stabs) - fire particles during stabs
efd_03_pl0100_004_20 - Cerberus standard Revolver effects (ice effects appearing while hitting the ground)
efd_03_pl0100_004_21 - Cerberus standard Revolver effects (ice effects during spinning)efd_03_pl0100_004_22 - Cerberus standard Revolver (actual impact effects on the ground)
efd_03_pl0100_004_23 - Cerberus Combo B - ice particles during spinning
efd_03_pl0100_004_24 - Ice Age particles and sphere (uses mesh, can't be full recolored with EFX alone)
efd_03_pl0100_004_25 - Ice Age particles appearing when standing in water (don't appear often)
efd_03_pl0100_004_27 - Ice Age particles (appear at the upper part of the sphere, near nunchucks)
efd_03_pl0100_004_40 - Long Revolver lightning effects
efd_03_pl0100_004_41 - Long Revolver ground impact effects
efd_03_pl0100_004_43 - Percussion lightning effects
efd_03_pl0100_004_44 - DT Percussion lightning effects
efd_03_pl0100_004_45 - King Slayer effects (final hit)
efd_03_pl0100_004_46 - King Slayer effects (main consecutive hits)
efd_03_pl0100_004_47 - Percussion ground impact effects
efd_03_pl0100_004_50 - Cerberus Swing (nunchuks air attack) effects
efd_03_pl0100_004_90 - Cerberus charge effects on Dante's body for lightning mode
efd_03_pl0100_004_26 - (uses some effect textures for smoke, not clarified)
efd_03_pl0100_004_14 -
efd_03_pl0100_004_08 -
efd_03_pl0100_004_42 -
efd_03_pl0100_004_08 -
efd_03_pl0100_004_42 -
---------------------------------------------------------
Balrog
efd_03_pl0100_005_13.efx - Balrog Combo A in Ignition
efd_03_pl0100_005_14.efx - Friction Before Impact
efd_03_pl0100_005_15.efx - Friction in Ignition Before Impact
efd_03_pl0100_005_16.efx - Friction in Ignition Impact
efd_03_pl0100_005_17.efx - Friction in Ignition After Impact
efd_03_pl0100_005_19.efx - Updraft in Ignition
efd_03_pl0100_005_30.efx - Heat Up fire on the ground
efd_03_pl0100_005_40.efx - Middle Break
efd_03_pl0100_005_42.efx - Cruiser Dive in Ignition
efd_03_pl0100_005_48.efx - Fly/Minimum Dragon in Ignition
efd_03_pl0100_005_82.efx - Firestorm in Ignition
efd_03_pl0100_005_83.efx - Feather Combo first two hits in Ignition / Mode Change in Ignition Flame Trail
efd_03_pl0100_005_87.efx - Start of Break Spiral in Ignition
efd_03_pl0100_005_92.efx - Rising Dragon in Ignition
efd_03_pl0100_005_93.efx - Rising/Divine Dragon Charging effects in Ignition
efd_03_pl0100_005_94.efx - Divine Dragon in Ignition
efd_03_pl0100_005_95.efx - Feather Combo third hit in Ignition
efd_03_pl0100_005_98.efx - Real Impact First Explosion
efd_03_pl0100_005_99.efx - Heavy Jolt in Ignition
efd_03_pl0100_005_100.efx - Real Impact Fire on Arm
efd_03_pl0100_005_101.efx - Real Impact Flame Trail
efd_03_pl0100_005_104.efx - Bantam Revenge Right in Ignition
efd_03_pl0100_005_105.efx - Bantam Revenge Left in Ignition
efd_03_pl0100_005_108.efx - Rolling Blaze
efd_03_pl0100_005_110.efx - Rolling Blaze in Ignition
efd_03_pl0100_005_111.efx - Break Spiral in Ignition
efd_03_pl0100_005_116.efx - Mode Change Hands
efd_03_pl0100_005_117.efx - Mode Change Legs
efd_03_pl0100_005_118.efx - Mode Change in Ignition Hands
efd_03_pl0100_005_119.efx - Mode Change in Ignition Legs
efd_03_pl0100_005_121.efx - Light Blow in Ignition 1
efd_03_pl0100_005_123.efx - Light Blow in Ignition 2
efd_03_pl0100_005_124.efx - Light Blow in Ignition 3
efd_03_pl0100_005_125.efx - Light Blow in Ignition 4
efd_03_pl0100_005_126.efx - Balrog Combo B in Ignition
efd_03_pl0100_005_126.efx - Balrog Combo B first hit in Ignition
efd_03_pl0100_010_00 - Air trick, ground trick and trickster dash (lower part)efd_03_pl0100_010_20 - DT Trickster glow
efd_03_pl0100_010_21 - DT Swordmaster glow
efd_03_pl0100_010_22 - DT Gunslinger glow
efd_03_pl0100_010_23 - DT Royalguard glow
efd_03_pl0100_011_00 - Royalguard guard (Ground)
efd_03_pl0100_011_01 - Royalguard guard (air)
efd_03_pl0100_011_03 - Block (non-timed)
efd_03_pl0100_011_04 - Block (Perfect-timed)
efd_03_pl0100_011_05 - Guard broken effects
efd_03_pl0100_011_06 - Royal guard punch (a bit of guard bar filled)
efd_03_pl0100_011_07 - Royal guard punch (a lot of the guard bar filled)
efd_03_pl0100_011_08 - Royal guard punch (perfect timing)
efd_03_pl0100_011_09 - Royal guard punch (no Royal guard bar filled)
efd_03_pl0100_011_10 - Royal guard punch impact (no Royal guard bar)
efd_03_pl0100_011_11 - Sparks on perfect timed release
efd_03_pl0100_011_12 - Probably another shit about just release sparks
efd_03_pl0100_011_20 - Kung-fu pose
efd_03_pl0100_011_21 - Initial reaction after getting hit during the kung-fu pose
efd_03_pl0100_011_22 - Aura for the counterattack
efd_03_pl0100_011_23 - The Kamehameha wave from the counterattack
efd_03_pl0100_050_00 - Rose splash
efd_03_pl0100_100_01 - Smoke for flapping wings
efd_03_pl0100_100_02 - DT extra jump
efd_03_pl0100_100_03~06 - Who the fuck cares about what these do? Just copy and paste whatever change you made in the 100_100_02 particle effect...
efd_03_pl0100_100_22 - SSSDT
efd_03_pl0100_100_25 - SDT dome
efd_03_pl0100_100_30 - Loading SDT bar
efd_03_pl0100_100_31 - SDT stand
efd_03_pl0100_100_32 - Fumacinha no ombro enquanto SDT fica pronto
efd_03_pl0100_100_33 - explosion after filling SDT bar
efd_03_pl0100_100_34 - Reloading SDT for the second time
efd_03_pl0100_200_01 - SDT third sword swing
efd_03_pl0100_200_02 - SDT third slash on the ground
efd_03_pl0100_200_04 - SDT third slash particles on air
efd_03_pl0100_200_10 - SDT some shit on the sword for the 2 first hits
efd_03_pl0100_200_10 - SDT some more shit on the sword for the 2 first hits
efd_03_pl0100_201_00 - SDT Blue bomb ball (gun)
efd_03_pl0100_201_01 - SDT Blue bomb ball explosion particles
efd_03_pl0100_201_02 - SDT muzzles and smoke on hand after shooting blue bomb ball
efd_03_pl0100_202_00 - SDT jump (lower part)
efd_03_pl0100_202_01 - SDT jump (wing and debris)
efd_03_pl0100_202_02 - SDT dodge
efd_03_pl0100_202_03 - SDT Flames teleport AND particles (body)
efd_03_pl0100_203_00 - Luce Shots
efd_03_pl0100_203_01 - Impact on targets of Luce Shots
efd_03_pl0100_203_02 - Impact on ground of Luce Shots
efd_03_pl0100_203_03 - Luce effects around the body
efd_03_pl0100_203_04 - Luce portals
efd_03_pl0100_204_00 - SDT el porradon nel chon
efd_03_pl0100_205_00 - black hole
efd_03_pl0100_205_01 - Aura on hand
efd_03_pl0100_206_01 - Circle on the ground when using OP SDT skill.
efd_03_pl0100_206_02 - Glow on body when using OP SDT skill and some particles
efd_03_pl0100_206_03 - SDT explosion
efd_03_pl0100_206_05 - Sword traces when using ...
efd_03_pl0100_207_00 - Screwdriver attack
efd_03_pl0100_207_01 - Flight after the screwdriver attack
efd_wp01_001_000_01 - Charged shot
efd_wp01_001_001_00 - Right handed normal shot (gunslinger)
efd_wp01_001_001_02 - Right handed charged shot (gunslinger)
efd_wp01_001_002_00 - Left handed normal shot (gunslinger)
efd_wp01_001_001_02 - Right handed charged shot (gunslinger)
efd_wp01_001_002_00 - Left handed normal shot (gunslinger)
efd_wp01_001_002_01 - Glow on left handed charged shot (gunslinger)
efd_wp01_003_001_00 - Shotgun charged shot
efd_wp01_003_001_00 - Shotgun charged shot
efd_wp01_006_001_20.efx - The circle around Round Trips spinning summoned blades
efd_wp01_006_001_17.efx - The circle around Shredder's first attack
efd_wp01_006_001_18.efx - The circle around Shredder's second attack (reverse spin)
efd_wp01_006_001_23.efx - Summoned blades appearing/summoning effect
efd_wp01_006_001_33.efx - Summoned blades disappearing effect
efd_wp01_006_001_34.efx - DSD Disappears/Appears
efd_wp01_006_001_04.efx - Shredder summoned swords spinning effect
efd_wp01_006_001_03.efx - High Time with summoned blades/High Times summoned blades effect
efd_wp01_006_001_16.efx - Glowing red curved line around High Time with summoned blades/Glowing red curved line around High Times summoned blades effect
efd_wp01_006_001_00.efx - Summoned blades moving trace
efd_wp01_006_000_02.efx - Summoned blades shine
efd_wp01_006_001_21.efx - Summoned blades slashes the ground (Sparks and hits)
efd_wp01_006_002_00.efx - Drive: The Shot
efd_wp01_006_002_01.efx - Drive: The print on the ground
efd_wp01_006_001_50.efx - Drive: Sword aura preparation (Before posing to charge the sword)
efd_wp01_006_001_18.efx - The circle around Shredder's second attack (reverse spin)
efd_wp01_006_001_23.efx - Summoned blades appearing/summoning effect
efd_wp01_006_001_33.efx - Summoned blades disappearing effect
efd_wp01_006_001_34.efx - DSD Disappears/Appears
efd_wp01_006_001_04.efx - Shredder summoned swords spinning effect
efd_wp01_006_001_03.efx - High Time with summoned blades/High Times summoned blades effect
efd_wp01_006_001_16.efx - Glowing red curved line around High Time with summoned blades/Glowing red curved line around High Times summoned blades effect
efd_wp01_006_001_00.efx - Summoned blades moving trace
efd_wp01_006_000_02.efx - Summoned blades shine
efd_wp01_006_001_21.efx - Summoned blades slashes the ground (Sparks and hits)
efd_wp01_006_002_00.efx - Drive: The Shot
efd_wp01_006_002_01.efx - Drive: The print on the ground
efd_wp01_006_001_50.efx - Drive: Sword aura preparation (Before posing to charge the sword)
efd_wp01_006_001_51.efx - Drive: charging sword aura LEVEL 1
efd_wp01_006_001_52.efx - Drive: charging sword aura LEVEL 2
efd_wp01_006_001_53.efx - Drive: charging sword aura LEVEL 3
efd_wp01_006_002_03.efx - Drive: Impact
efd_wp01_006_001_52.efx - Drive: charging sword aura LEVEL 2
efd_wp01_006_001_53.efx - Drive: charging sword aura LEVEL 3
efd_wp01_006_002_03.efx - Drive: Impact
efd_wp01_006_001_05 - Explosion screwdriver attack
efd_wp01_006_001_08 - Spinning screwdriver attack
efd_wp01_006_001_09 - Glow when charging dsd
efd_wp01_006_001_12 - Summoned swords Royal Guard
efd_wp01_006_001_13 - IDK lol
efd_wp01_006_001_14 - Standard summoned swords slash (First Combo)
efd_wp01_006_001_15 - Standard summoned swords slash (Second Combo)
efd_wp01_006_001_24 - DSD opening
efd_wp01_006_001_26 - DSD Opening (auras and shit)
efd_wp01_006_001_28 - Trickster extra dash and jump
efd_wp01_006_001_30 - Summoned sword shooting
efd_wp01_006_001_35 - DSD spawning during STD first and second hits
efd_wp01_006_010_00 - SDT slashes (J)
efd_wp01_006_011_00 - Those flames/blade spots during the STD OP attack
efd_wp01_006_001_08 - Spinning screwdriver attack
efd_wp01_006_001_09 - Glow when charging dsd
efd_wp01_006_001_12 - Summoned swords Royal Guard
efd_wp01_006_001_13 - IDK lol
efd_wp01_006_001_14 - Standard summoned swords slash (First Combo)
efd_wp01_006_001_15 - Standard summoned swords slash (Second Combo)
efd_wp01_006_001_24 - DSD opening
efd_wp01_006_001_26 - DSD Opening (auras and shit)
efd_wp01_006_001_28 - Trickster extra dash and jump
efd_wp01_006_001_30 - Summoned sword shooting
efd_wp01_006_001_35 - DSD spawning during STD first and second hits
efd_wp01_006_010_00 - SDT slashes (J)
efd_wp01_006_011_00 - Those flames/blade spots during the STD OP attack
efd_wp01_003_000_00.efx - Coyote shotty muzzle flash
efd_wp01_003_000_01.efx - Coyote muzzle smoke
efd_wp01_003_002_00.efx - Coyote enemy hit effect (probably the sparks)
efd_wp01_006_100_00 -
efd_wp01_006_100_01 -
efd_wp01_006_001_25 -
efd_wp01_006_100_01 -
efd_wp01_006_001_25 -
----------------------------------------------------
Cerberus (efd_wp01_007):
efd_wp01_007_000_00 - Cerberus chain effects during default combos (includes light on surfaces)
efd_wp01_007_001_00 - Particles around Cerberus when idle
efd_wp01_007_001_01 - Transformation glow effect around nunchuks (appears after returning to those from fire pole or electric staff and
uring weapon switching)
efd_wp01_007_003_00 - Crystal effects (light, dust/smoke)
efd_wp01_007_003_01 - Crystal effects (light, dust/smoke) (second part, appears later when ice starts breaking)
efd_wp01_007_030_00 - Long Barrel (Lightning and light on the surface)
efd_wp01_007_031_00 - Revolution (Effects around the electric staff, light on surfaces)
efd_wp01_007_031_01 - Revolution (Actual lightning effects)
efd_wp01_007_031_03 - Thunder Clap (Lightning effects around the staff during release)
efd_wp01_007_033_02 - Thunder Clap (Lightning orbs)
efd_wp01_007_100_00 - Impact effects appearing while hitting enemy with lightning attacks
efd_wp01_007_100_03 - Impact effects appearing while hitting enemy with ice attacks
efd_wp01_007_100_04 - Impact effects appearing while hitting enemy with fire attacks
efd_wp01_007_100_01 -
efd_wp01_007_032_00 -
efd_wp01_007_004_02 -
efd_wp01_007_004_01 -
----------------------------------------------------
Balrog:
efd_wp01_004_002_00.efx - IGNITE THE FLAME burst!
efd_wp01_004_002_01.efx - Balrog ignition effect (heat distortion around the arms and legs)
efd_wp01_004_002_02.efx - TURN OFF THE FLAME!
efd_wp01_004_003_00.efx - Shoryuken without flames ignited!
efd_wp01_004_003_01.efx - Shoryuken with flames ignited!
efd_wp01_004_010_00.efx - Right arm balrog recovery
efd_wp01_004_010_01.efx - Left arm balrog recovery
efd_wp01_004_010_02.efx - Balrog parts transitioning when changing modes
efd_wp01_004_010_03.efx - wHO THGE FUCK CARES? DO like you did with the previous ones, too lazy to find out
efd_wp01_004_011_00.efx - nn lembro
efd_03_pl0100_005_03.efx - curved punch without fire
efd_03_pl0100_005_11.efx - Second kick combo without fire
efd_03_pl0100_005_12.efx - third kick combo without fire
efd_03_pl0100_005_18.efx - updraft without fire
efd_03_pl0100_005_20.efx - Dodge left
efd_03_pl0100_005_21.efx - Dodge right
efd_03_pl0100_005_31.efx - Ignite the flame! Second kick
efd_03_pl0100_005_32.efx - Particles around you when you keep igniting the flame after you ignited the flame
efd_03_pl0100_005_41.efx - Punch on the ground without flames ignited.
efd_03_pl0100_005_42.efx - Punch on the ground with flames ignited.
efd_03_pl0100_005_43.efx - Stinger punch no flames ignites
efd_03_pl0100_005_45.efx - Third air punch without ignited flames
efd_03_pl0100_005_47.efx - Stinger punch second punch without ignited flames
efd_03_pl0100_005_48.efx - Stinger punch second punch ignited flames
efd_03_pl0100_005_50.efx - Back kick without ignited flames
efd_03_pl0100_005_51.efx - Back kick with ignited flames
efd_03_pl0100_005_54.efx - Shoryuken v2 without ignited flames
efd_03_pl0100_005_55.efx - Shoryuken v3 without ignited flames
efd_03_pl0100_005_60.efx - Second and beyond hits from the new kick 13
efd_03_pl0100_005_61.efx - First hit from the new kick 13
efd_03_pl0100_005_80.efx - Lunar phase without ignited flames
efd_03_pl0100_005_80.efx - Eddie Gordo's XOXOXOXO combo (semi-to-last kick) and that lunar-phase like kick on air
efd_03_pl0100_005_84.efx - Traces on foot during Eddie Gordo's XOXOXOXOXOXO combo
efd_03_pl0100_005_87.efx - Eddie Gordo's non-looping XOXOXOXOXOXO combo
efd_03_pl0100_005_88.efx - Backflip kick during Eddie Gordo's XOXOXOXOXOXO combo
efd_03_pl0100_005_102.efx - Bantam revenge left no ignited flames.
efd_03_pl0100_005_103.efx - Bantam revenge right no ignited flames.
efd_03_pl0100_005_106.efx - Real impact flames while Dante is Shoryukein' someone
efd_03_pl0100_005_106.efx - Jump without ignited flames
efd_03_pl0100_005_112.efx - Eddie Gordo's XOXOXOXOXOXOXOXOXOXO combo with no ignited flame (literally the XOXOXOXOXOXO combo)
efd_03_pl0100_005_114.efx - Punch stinger dash
efd_03_pl0100_005_115.efx - Some shit in the stinger punch with ignited flames
efd_03_pl0100_005_122.efx - Fire trails on foot during balrog combo B
efd_wp01_004_002_00.efx - IGNITE THE FLAME burst!
efd_wp01_004_002_01.efx - Balrog ignition effect (heat distortion around the arms and legs)
efd_wp01_004_002_02.efx - TURN OFF THE FLAME!
efd_wp01_004_003_00.efx - Shoryuken without flames ignited!
efd_wp01_004_003_01.efx - Shoryuken with flames ignited!
efd_wp01_004_010_00.efx - Right arm balrog recovery
efd_wp01_004_010_01.efx - Left arm balrog recovery
efd_wp01_004_010_02.efx - Balrog parts transitioning when changing modes
efd_wp01_004_010_03.efx - wHO THGE FUCK CARES? DO like you did with the previous ones, too lazy to find out
efd_wp01_004_011_00.efx - nn lembro
efd_03_pl0100_005_03.efx - curved punch without fire
efd_03_pl0100_005_11.efx - Second kick combo without fire
efd_03_pl0100_005_12.efx - third kick combo without fire
efd_03_pl0100_005_18.efx - updraft without fire
efd_03_pl0100_005_20.efx - Dodge left
efd_03_pl0100_005_21.efx - Dodge right
efd_03_pl0100_005_31.efx - Ignite the flame! Second kick
efd_03_pl0100_005_32.efx - Particles around you when you keep igniting the flame after you ignited the flame
efd_03_pl0100_005_41.efx - Punch on the ground without flames ignited.
efd_03_pl0100_005_42.efx - Punch on the ground with flames ignited.
efd_03_pl0100_005_43.efx - Stinger punch no flames ignites
efd_03_pl0100_005_45.efx - Third air punch without ignited flames
efd_03_pl0100_005_47.efx - Stinger punch second punch without ignited flames
efd_03_pl0100_005_48.efx - Stinger punch second punch ignited flames
efd_03_pl0100_005_50.efx - Back kick without ignited flames
efd_03_pl0100_005_51.efx - Back kick with ignited flames
efd_03_pl0100_005_54.efx - Shoryuken v2 without ignited flames
efd_03_pl0100_005_55.efx - Shoryuken v3 without ignited flames
efd_03_pl0100_005_60.efx - Second and beyond hits from the new kick 13
efd_03_pl0100_005_61.efx - First hit from the new kick 13
efd_03_pl0100_005_80.efx - Lunar phase without ignited flames
efd_03_pl0100_005_80.efx - Eddie Gordo's XOXOXOXO combo (semi-to-last kick) and that lunar-phase like kick on air
efd_03_pl0100_005_84.efx - Traces on foot during Eddie Gordo's XOXOXOXOXOXO combo
efd_03_pl0100_005_87.efx - Eddie Gordo's non-looping XOXOXOXOXOXO combo
efd_03_pl0100_005_88.efx - Backflip kick during Eddie Gordo's XOXOXOXOXOXO combo
efd_03_pl0100_005_102.efx - Bantam revenge left no ignited flames.
efd_03_pl0100_005_103.efx - Bantam revenge right no ignited flames.
efd_03_pl0100_005_106.efx - Real impact flames while Dante is Shoryukein' someone
efd_03_pl0100_005_106.efx - Jump without ignited flames
efd_03_pl0100_005_112.efx - Eddie Gordo's XOXOXOXOXOXOXOXOXOXO combo with no ignited flame (literally the XOXOXOXOXOXO combo)
efd_03_pl0100_005_114.efx - Punch stinger dash
efd_03_pl0100_005_115.efx - Some shit in the stinger punch with ignited flames
efd_03_pl0100_005_122.efx - Fire trails on foot during balrog combo B
efd_03_pl0100_005_44.efx -
Kalina Ann (efd_wp01_008):
efd_wp01_008_000_00 - Standard muzzle flash
efd_wp01_008_000_01 - Charged muzzle flash
efd_wp01_008_001_00 - Standard rocket explosion
efd_wp01_008_001_03 - Rocket fire trace
efd_wp01_008_001_06 - Charged rocket exhaust flame
efd_wp01_008_001_07 - Charged rocket fire particles at the exhaust (after launch)
efd_wp01_008_001_14 - Charged rocket energy discharge (appears once charge is complete)
efd_wp01_008_001_15 - Charged rocket launcher exhaust pre-charge flame (appears when you start charging)
efd_wp01_008_001_18 - Charged rocket explosion
efd_wp01_008_001_20 - Hysteric rocket explosion
efd_wp01_008_001_22 - Blaster rocket explosion
efd_wp01_008_011_00 - Cascade impact hole effect (appears on hit surfaces)
efd_wp01_008_012_00 - Mega Cascade impact effects (appear on hit surfaces)
efd_wp01_008_000_02 -
efd_wp01_008_000_03 -
efd_wp01_008_001_02 -
efd_wp01_008_001_08 -
efd_wp01_008_001_16 -
efd_wp01_008_001_19 -
efd_wp01_008_001_21 -
efd_wp01_008_011_23 -
Cavaliere (efd_wp01_009):
efd_wp01_009_000_00 - Bike attack impact sparks (appear when hitting an enemy)
efd_wp01_009_000_01 - Bike attack impact sparks (second (stronger) effect, appears when hitting an enemy, at the start and end of some attacks and during Swordmaster attacks)
efd_wp01_009_001_00 - Electric sparks on bike during attacks (rear part)
efd_wp01_009_001_01 - Electric sparks on bike during attacks (front part)
efd_wp01_009_002_00 - Heat effects on tires during attacks (rear part)
efd_wp01_009_002_01 - Heat effects on tires during attacks (front part)
efd_wp01_009_010_00 - Bike spawning effects (rear part)
efd_wp01_009_010_01 - Bike spawning effects (front part)
efd_wp01_009_010_02 - Bike despawning effects (rear part)
efd_wp01_009_010_03 - Bike despawning effects (front part)
efd_wp01_009_004_00 - Rear part - Glow/lighting on bike, surfaces, light trace/blur for taillight
efd_wp01_009_004_01 - Front part - Glow/lighting on bike, surfaces, headlight
efd_wp01_009_011_00 -
efd_wp01_009_011_01 -
efd_wp01_009_011_02 -
efd_wp01_009_011_03 -
DR.Faust:
efd_wp01_010_000_00.efx - Scarf particle effects
efd_wp01_010_001_00.efx - Hat on enemy
efd_wp01_010_002_00.efx - Muzzle of normal shots
efd_wp01_010_002_01.efx - Empowered autoshot (hand)
efd_wp01_010_002_06.efx - Particles on hand when starting normal shots
efd_wp01_010_003_01.efx - empowered autoshoot impact
efd_wp01_010_004_00.efx - Boomerang hat
efd_wp01_010_004_01.efx - Boomerang hat (spinning around Dante)
efd_wp01_010_005_00.efx - Hat particles when using that snap move to steal red orbs from anal
efd_wp01_010_006_00.efx - Faust transition to DT
efd_wp01_010_006_01.efx - Faust transition out of DT
efd_wp01_010_007_00.efx - Red orb shards for the red orb shield
efd_wp01_010_007_02.efx - Red orb shards release
efd_wp01_010_008_02.efx - Red orb meteor
efd_wp01_010_009_00.efx - Lil'buddy summon
efd_wp01_010_010_00.efx - Falling shards on impact
efd_wp01_010_011_00.efx - Show! (enemy)
efd_wp01_010_011_01.efx - Red orb particles coming at Dante
efd_wp01_010_002_05.efx -
Kalina Ann (efd_wp01_008):
efd_wp01_008_000_00 - Standard muzzle flash
efd_wp01_008_000_01 - Charged muzzle flash
efd_wp01_008_001_00 - Standard rocket explosion
efd_wp01_008_001_03 - Rocket fire trace
efd_wp01_008_001_06 - Charged rocket exhaust flame
efd_wp01_008_001_07 - Charged rocket fire particles at the exhaust (after launch)
efd_wp01_008_001_14 - Charged rocket energy discharge (appears once charge is complete)
efd_wp01_008_001_15 - Charged rocket launcher exhaust pre-charge flame (appears when you start charging)
efd_wp01_008_001_18 - Charged rocket explosion
efd_wp01_008_001_20 - Hysteric rocket explosion
efd_wp01_008_001_22 - Blaster rocket explosion
efd_wp01_008_011_00 - Cascade impact hole effect (appears on hit surfaces)
efd_wp01_008_012_00 - Mega Cascade impact effects (appear on hit surfaces)
efd_wp01_008_000_02 -
efd_wp01_008_000_03 -
efd_wp01_008_001_02 -
efd_wp01_008_001_08 -
efd_wp01_008_001_16 -
efd_wp01_008_001_19 -
efd_wp01_008_001_21 -
efd_wp01_008_011_23 -
Cavaliere (efd_wp01_009):
efd_wp01_009_000_00 - Bike attack impact sparks (appear when hitting an enemy)
efd_wp01_009_000_01 - Bike attack impact sparks (second (stronger) effect, appears when hitting an enemy, at the start and end of some attacks and during Swordmaster attacks)
efd_wp01_009_001_00 - Electric sparks on bike during attacks (rear part)
efd_wp01_009_001_01 - Electric sparks on bike during attacks (front part)
efd_wp01_009_002_00 - Heat effects on tires during attacks (rear part)
efd_wp01_009_002_01 - Heat effects on tires during attacks (front part)
efd_wp01_009_010_00 - Bike spawning effects (rear part)
efd_wp01_009_010_01 - Bike spawning effects (front part)
efd_wp01_009_010_02 - Bike despawning effects (rear part)
efd_wp01_009_010_03 - Bike despawning effects (front part)
efd_wp01_009_004_00 - Rear part - Glow/lighting on bike, surfaces, light trace/blur for taillight
efd_wp01_009_004_01 - Front part - Glow/lighting on bike, surfaces, headlight
efd_wp01_009_011_00 -
efd_wp01_009_011_01 -
efd_wp01_009_011_02 -
efd_wp01_009_011_03 -
DR.Faust:
efd_wp01_010_000_00.efx - Scarf particle effects
efd_wp01_010_001_00.efx - Hat on enemy
efd_wp01_010_002_00.efx - Muzzle of normal shots
efd_wp01_010_002_01.efx - Empowered autoshot (hand)
efd_wp01_010_002_06.efx - Particles on hand when starting normal shots
efd_wp01_010_003_01.efx - empowered autoshoot impact
efd_wp01_010_004_00.efx - Boomerang hat
efd_wp01_010_004_01.efx - Boomerang hat (spinning around Dante)
efd_wp01_010_005_00.efx - Hat particles when using that snap move to steal red orbs from anal
efd_wp01_010_006_00.efx - Faust transition to DT
efd_wp01_010_006_01.efx - Faust transition out of DT
efd_wp01_010_007_00.efx - Red orb shards for the red orb shield
efd_wp01_010_007_02.efx - Red orb shards release
efd_wp01_010_008_02.efx - Red orb meteor
efd_wp01_010_009_00.efx - Lil'buddy summon
efd_wp01_010_010_00.efx - Falling shards on impact
efd_wp01_010_011_00.efx - Show! (enemy)
efd_wp01_010_011_01.efx - Red orb particles coming at Dante
efd_wp01_010_002_05.efx -
---------------------------------------------------
Nero
efd_03_pl0000_009_00.efx dt claw attack
efd_03_pl0000_009_01.efx
efd_03_pl0000_009_02.efx
efd_03_pl0000_200_00.efx DT activation particles
efd_03_pl0000_200_02.efx DT deactivation glyph
efd_03_pl0000_200_03.efx DT activation glyph [only visible while standing still]
efd_03_pl0000_201_00.efx DT shoulder glow dust
efd_03_pl0000_201_02.efx
efd_03_pl0000_202_00.efx DT arm glow
efd_03_pl0000_202_01.efx
efd_03_plcom_000_01.efx air hike glyph
efd_wp00_001_000_00.efx - RQ Engine Glow Lvl 1
efd_wp00_001_000_01.efx - RQ Engine Glow Lvl 2
efd_wp00_001_000_02.efx - RQ Engine Glow Lvl 3
efd_wp00_001_000_03.efx - Sparks when doing revved up attacks and revving
efd_wp00_001_000_04.efx - Impacts when hitting enemies with revved up attacks
efd_wp00_001_000_05.efx - Fire particles from RQ when doing all revved up attacks
efd_wp00_001_000_06.efx - RQ Exhaust Flame from Revving to Lvl 1
efd_wp00_001_000_07.efx - RQ Exhaust Flame from Revving to Lvl 2
efd_wp00_001_000_08.efx - RQ Exhaust Flame from Revving to Lvl 3
efd_wp00_001_000_09.efx - RQ revving taunt sparks
efd_wp00_001_001_00.efx - Revved RQ effects when Nero slashes the ground V1. (e.g. most of combo B, parts of ground High Roller)
efd_wp00_001_001_01.efx - Revved RQ effects when Nero slashes the ground V2. (e.g. end of combo B, parts of ground High Roller)
efd_wp00_001_001_02.efx - some parts of Payline(lvl1, lvl2).
efd_wp00_001_001_03.efx - Double Down lvl 1
efd_wp00_001_001_04.efx - Double Down lvl 2 plus some parts of Payline lvl3
efd_wp00_001_001_05.efx - Double Down lvl 3
efd_wp00_001_002_00.efx - Nero's Trickster Trail on Streak
efd_wp00_001_002_01.efx - Revved RQ Streak and Calibur Trails
efd_wp00_001_002_02.efx - ?? Uses just one smoke file
efd_wp00_001_002_03.efx - Revved Streak Particles from RQ at start of attack
efd_wp00_001_002_04.efx - Nero's Trickster Trail on Calibur
efd_wp00_001_002_05.efx - Lvl 3 Calibur Flame and 3rd Spin of Lvl 3 Streak Flame
efd_wp00_001_002_06.efx - Nero's Trickster Trail on Payline
efd_wp00_001_002_07.efx - Payline Lvl 3 Particles
efd_wp00_001_002_08.efx - Payline ground impact particles
efd_wp00_001_003_00.efx - flame trail when doing Double Down(lvl1, lvl2, lvl3) and Payline(lvl1, lvl2, lvl3)
efd_wp00_001_004_00.efx - Unrevved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_01.efx - Revved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_02.efx - Swing effect of Revved Combo C, Streak lvl2 lvl3 and Calibur lvl2
efd_wp00_001_004_03.efx - Swing effect of Revved Launched High Roller lvl2 lvl3
efd_wp00_001_005_01.efx - Nero's Trickster Trail on Shuffle
efd_wp00_001_005_02.efx - Shuffle lvl 3 fire particle
efd_wp00_001_006_00.efx - Sparks when doing Payline(lvl1, lvl2, lvl3)
efd_wp00_001_008_00.efx - Third hit of Launched High Roller Flames
efd_wp00_001_009_00.efx - RQ Flame explosion at the start of Lvl3 Streak and Lvl2 Lvl3 Payline
efd_wp00_001_101_00.efx - Flame effect for a lot of moves(e.g. finishing blows of Streak lvl1 lvl2, Calibur, High Rollers)
efd_wp00_001_008_01.efx - uses only one fire explosion file
efd_wp00_001_007_00.efx - uses light glint file
efd_wp00_001_010_00.efx -
efd_wp00_001_011_00.efx -
efd_wp00_001_100_00.efx -
efd_wp00_001_100_01.efx -
efd_wp00_001_100_02.efx -
efd_wp00_001_005_00.efx - Uses smoke textures only
Gerbera:
efd_03_pl0000_013_00.efx - jocky flash and sparks
efd_03_pl0000_013_01.efx - jocky circles
efd_wp00_013_000_00.efx - petal ray projectiles
efd_wp00_013_000_01.efx - stamen ray laser beam
efd_wp00_013_000_02.efx - stamen ray splashes spreading from gerbera
efd_wp00_013_000_05.efx - petal ray bounces
efd_wp00_013_000_06.efx - stamen ray end
efd_wp00_013_000_10.efx - petal ray start
efd_wp00_013_000_11.efx -
efd_wp00_013_000_12.efx - stamen ray end
efd_wp00_013_000_13.efx - stationary jocky
efd_wp00_013_001_00.efx - stamen ray impact on enemies
efd_wp00_013_002_00.efx - petal ray start
efd_wp00_013_000_07.efx -
efd_wp00_013_000_08.efx -
efd_wp00_013_000_14.efx -
efd_wp00_013_003_00.efx -
efd_wp00_001_007_00.efx - uses light glint file
efd_wp00_001_010_00.efx -
efd_wp00_001_011_00.efx -
efd_wp00_001_100_00.efx -
efd_wp00_001_100_01.efx -
efd_wp00_001_100_02.efx -
efd_wp00_001_005_00.efx - Uses smoke textures only
Gerbera:
efd_03_pl0000_013_00.efx - jocky flash and sparks
efd_03_pl0000_013_01.efx - jocky circles
efd_wp00_013_000_00.efx - petal ray projectiles
efd_wp00_013_000_01.efx - stamen ray laser beam
efd_wp00_013_000_02.efx - stamen ray splashes spreading from gerbera
efd_wp00_013_000_05.efx - petal ray bounces
efd_wp00_013_000_06.efx - stamen ray end
efd_wp00_013_000_10.efx - petal ray start
efd_wp00_013_000_11.efx -
efd_wp00_013_000_12.efx - stamen ray end
efd_wp00_013_000_13.efx - stationary jocky
efd_wp00_013_001_00.efx - stamen ray impact on enemies
efd_wp00_013_002_00.efx - petal ray start
efd_wp00_013_000_07.efx -
efd_wp00_013_000_08.efx -
efd_wp00_013_000_14.efx -
efd_wp00_013_003_00.efx -
----------------------------------------------------
V's Effects:
V:
efd_03_pl0200_001_00.efx = Single stab and pulling the cane off while spinning it
efd_03_pl0200_001_01.efx = Stab enemies laid on the ground
efd_03_pl0200_001_02.efx = Stab enemies on the air
efd_03_pl0200_001_03.efx = Fuck it, it's something about those single stabs
efd_03_pl0200_002_00.efx = Stabs
efd_03_pl0200_002_01.efx = Particles after pulling cane out of enemies on the ground
efd_03_pl0200_002_02.efx = VFX on cane while stabbing shit on the ground
efd_03_pl0200_002_03.efx = VFX on kick execution
efd_03_pl0200_002_04.efx = VFX on islamic execution
efd_03_pl0200_002_05.efx = Goliath execution (and possibly all the other custom bosses executions too)
efd_03_pl0200_002_06.efx = Geryion neck stab
efd_03_pl0200_002_07.efx = Nidhogg stab
efd_03_pl0200_002_08.efx = You... and I... Are one.
efd_03_pl0200_002_11.efx = Blue shit coming out of V's chest once he puts his cane off himself
efd_03_pl0200_002_12.efx = More shit on Vergil's execution
efd_03_pl0200_010_00.efx = Summoning nightmare (tatoos, light, etc)
efd_03_pl0200_020_00.efx = Griffon on arm
efd_03_pl0200_030_00.efx = Book VFX
efd_03_pl0200_400_00.efx = Throwing canes (airborne)
efd_03_pl0200_400_01.efx = Catching cane
efd_03_pl0200_400_02.efx = Lights when throwing canes
efd_03_pl0200_500_00.efx = Light on cane with provocation
efd_03_shl0200_000_00.efx = Throwing canes shit hitting the ground
efd_03_shl0200_000_01.efx = canes popping out of the ground
efd_03_pl0200_001_01.efx = Stab enemies laid on the ground
efd_03_pl0200_001_02.efx = Stab enemies on the air
efd_03_pl0200_001_03.efx = Fuck it, it's something about those single stabs
efd_03_pl0200_002_00.efx = Stabs
efd_03_pl0200_002_01.efx = Particles after pulling cane out of enemies on the ground
efd_03_pl0200_002_02.efx = VFX on cane while stabbing shit on the ground
efd_03_pl0200_002_03.efx = VFX on kick execution
efd_03_pl0200_002_04.efx = VFX on islamic execution
efd_03_pl0200_002_05.efx = Goliath execution (and possibly all the other custom bosses executions too)
efd_03_pl0200_002_06.efx = Geryion neck stab
efd_03_pl0200_002_07.efx = Nidhogg stab
efd_03_pl0200_002_08.efx = You... and I... Are one.
efd_03_pl0200_002_11.efx = Blue shit coming out of V's chest once he puts his cane off himself
efd_03_pl0200_002_12.efx = More shit on Vergil's execution
efd_03_pl0200_010_00.efx = Summoning nightmare (tatoos, light, etc)
efd_03_pl0200_020_00.efx = Griffon on arm
efd_03_pl0200_030_00.efx = Book VFX
efd_03_pl0200_400_00.efx = Throwing canes (airborne)
efd_03_pl0200_400_01.efx = Catching cane
efd_03_pl0200_400_02.efx = Lights when throwing canes
efd_03_pl0200_500_00.efx = Light on cane with provocation
efd_03_shl0200_000_00.efx = Throwing canes shit hitting the ground
efd_03_shl0200_000_01.efx = canes popping out of the ground
---------------------------------------------------
Griffon:
efd_03_em5800_000_06.efx - Teleport
(Charge auras carry themselves along to the other levels)
efd_03_em5800_010_00.efx - Charge Lv 1
efd_03_em5800_010_01.efx - Charge Lv 2
efd_03_em5800_010_02.efx - Charge Lv 3
efd_03_em5800_020_00.efx - Charged Lightning attack (everything else)
efd_03_em5800_050_00.efx - Sparks spawned just before the lightning Strike attack
efd_03_em5800_100_00.efx - Lightning gunshots
efd_03_em5800_100_01.efx - Muzzle
efd_03_em5800_100_03.efx - Marks on the wall
efd_03_em5800_900_00.efx - Core falling to the ground
efd_03_em5800_900_01.efx - Core on the ground
efd_03_em5800_900_02.efx - Resurrection (Shared with nightmare and shadow)
efd_03_em5800_900_03.efx - Ooze on the ground (Shared with nightmare and shadow)
efd_03_em5800_900_05.efx - Permanent Stalemate (boss only)
efd_03_em5800_999_00.efx - Damage effects suffered when hit by Dante (boss only, shared with nightmare and shadow)
efd_03_shl5800_100_00.efx - Charged Lightning attack (lightning)
efd_03_shl5800_200_00.efx - Electric ball V
efd_03_shl5800_200_01.efx - Electric ball V lightning
efd_03_shl5800_200_02.efx - Electric ball V lightning impact
efd_03_shl5800_300_00.efx - Bubble lvl 1
efd_03_shl5800_300_01.efx - Bubble lvl 2
efd_03_shl5800_300_02.efx - Bubble lvl 3
efd_03_shl5800_300_03.efx - Impact of bubble against enemies and beak impact against player
efd_03_shl5800_900_00.efx - Devil Trigger
efd_03_em5800_000_06.efx - Teleport
(Charge auras carry themselves along to the other levels)
efd_03_em5800_010_00.efx - Charge Lv 1
efd_03_em5800_010_01.efx - Charge Lv 2
efd_03_em5800_010_02.efx - Charge Lv 3
efd_03_em5800_020_00.efx - Charged Lightning attack (everything else)
efd_03_em5800_050_00.efx - Sparks spawned just before the lightning Strike attack
efd_03_em5800_100_00.efx - Lightning gunshots
efd_03_em5800_100_01.efx - Muzzle
efd_03_em5800_100_03.efx - Marks on the wall
efd_03_em5800_900_00.efx - Core falling to the ground
efd_03_em5800_900_01.efx - Core on the ground
efd_03_em5800_900_02.efx - Resurrection (Shared with nightmare and shadow)
efd_03_em5800_900_03.efx - Ooze on the ground (Shared with nightmare and shadow)
efd_03_em5800_900_05.efx - Permanent Stalemate (boss only)
efd_03_em5800_999_00.efx - Damage effects suffered when hit by Dante (boss only, shared with nightmare and shadow)
efd_03_shl5800_100_00.efx - Charged Lightning attack (lightning)
efd_03_shl5800_200_00.efx - Electric ball V
efd_03_shl5800_200_01.efx - Electric ball V lightning
efd_03_shl5800_200_02.efx - Electric ball V lightning impact
efd_03_shl5800_300_00.efx - Bubble lvl 1
efd_03_shl5800_300_01.efx - Bubble lvl 2
efd_03_shl5800_300_02.efx - Bubble lvl 3
efd_03_shl5800_300_03.efx - Impact of bubble against enemies and beak impact against player
efd_03_shl5800_900_00.efx - Devil Trigger
efd_03_em5800_100_02.efx -
efd_03_em5800_002_01.efx -
efd_03_em5800_200_00.efx -
efd_03_em5800_200_00.efx -
efd_03_em5800_010_03.efx -
----------------------------------------------------
Shadow:
efd_03_em5801_001_01.efx - Smoke around it when attacking
efd_03_em5801_003_00.efx - Particles around the third paw attack (Screw)
efd_03_em5801_005_00.efx - Particles around the tail in the spinning attack
efd_03_em5801_010_00.efx - Maw attack
efd_03_em5801_010_01.efx - sparks on maw attack
efd_03_em5801_011_00.efx - Smoke on back during the triple spike attack
efd_03_em5801_011_01.efx - Particles on the spike base during the triple spike attack
efd_03_em5801_100_00.efx - Charge effect for the hedgehog attack
efd_03_em5801_200_00.efx - First paw attack
efd_03_em5801_200_01.efx - Second paw attack
efd_03_em5801_200_02.efx - Third paw attack
efd_03_em5801_200_03.efx - Particles around neck during the headclub attack
efd_03_em5801_200_04.efx - Impact of the headclub attack on the ground
efd_03_em5801_200_05.efx - Impact of the final headclub attack on the ground
efd_03_em5801_201_00.efx - Liquid splash after recovering from the first paw attack
efd_03_em5801_201_01.efx - Liquid splash after recovering from the second paw attack
efd_03_em5801_300_01.efx - Particles when turning into a spinning blade
efd_03_em5801_300_02.efx - Particles along the blade when using upper slash
efd_03_em5801_300_03.efx - Particles on the ground when using upper slash
efd_03_em5801_300_04.efx - Impact of the spinning blade on the ground
efd_03_em5801_600_00.efx - Teleport by swimming to the ground
efd_03_em5801_600_01.efx - Teleport by swimming out of the ground
efd_03_em5801_600_02.efx - Insta teleport in
efd_03_em5801_600_03.efx - Insta teleport out
efd_03_em5801_600_05.efx - Spawn from the shadows with leap
efd_03_em5801_700_00.efx - Stinger particles
efd_03_em5801_800_00.efx - Hedgehog transformation
efd_03_em5801_800_01.efx - Panther transformation
efd_03_em5801_800_02.efx - Particles on shadow during that penetrating attack
efd_03_em5801_800_03.efx - Particles around the spear of that penetrating attack
efd_03_em5801_810_00.efx - Big splash when turning into a hedgehog
efd_03_em5801_810_01.efx - Big splash when turning into a panther
efd_03_em5801_900_00.efx - Devil Trigger
efd_03_em5801_900_01.efx - Splash on core falling to the ground
efd_03_em5801_900_02.efx - Resurrection
efd_03_shl5801_000_00.efx - Some shit on raising spikes
efd_03_shl5801_000_01.efx - Some more shit on raising spikes
efd_03_em5801_001_01.efx - Smoke around it when attacking
efd_03_em5801_003_00.efx - Particles around the third paw attack (Screw)
efd_03_em5801_005_00.efx - Particles around the tail in the spinning attack
efd_03_em5801_010_00.efx - Maw attack
efd_03_em5801_010_01.efx - sparks on maw attack
efd_03_em5801_011_00.efx - Smoke on back during the triple spike attack
efd_03_em5801_011_01.efx - Particles on the spike base during the triple spike attack
efd_03_em5801_100_00.efx - Charge effect for the hedgehog attack
efd_03_em5801_200_00.efx - First paw attack
efd_03_em5801_200_01.efx - Second paw attack
efd_03_em5801_200_02.efx - Third paw attack
efd_03_em5801_200_03.efx - Particles around neck during the headclub attack
efd_03_em5801_200_04.efx - Impact of the headclub attack on the ground
efd_03_em5801_200_05.efx - Impact of the final headclub attack on the ground
efd_03_em5801_201_00.efx - Liquid splash after recovering from the first paw attack
efd_03_em5801_201_01.efx - Liquid splash after recovering from the second paw attack
efd_03_em5801_300_01.efx - Particles when turning into a spinning blade
efd_03_em5801_300_02.efx - Particles along the blade when using upper slash
efd_03_em5801_300_03.efx - Particles on the ground when using upper slash
efd_03_em5801_300_04.efx - Impact of the spinning blade on the ground
efd_03_em5801_600_00.efx - Teleport by swimming to the ground
efd_03_em5801_600_01.efx - Teleport by swimming out of the ground
efd_03_em5801_600_02.efx - Insta teleport in
efd_03_em5801_600_03.efx - Insta teleport out
efd_03_em5801_600_05.efx - Spawn from the shadows with leap
efd_03_em5801_700_00.efx - Stinger particles
efd_03_em5801_800_00.efx - Hedgehog transformation
efd_03_em5801_800_01.efx - Panther transformation
efd_03_em5801_800_02.efx - Particles on shadow during that penetrating attack
efd_03_em5801_800_03.efx - Particles around the spear of that penetrating attack
efd_03_em5801_810_00.efx - Big splash when turning into a hedgehog
efd_03_em5801_810_01.efx - Big splash when turning into a panther
efd_03_em5801_900_00.efx - Devil Trigger
efd_03_em5801_900_01.efx - Splash on core falling to the ground
efd_03_em5801_900_02.efx - Resurrection
efd_03_shl5801_000_00.efx - Some shit on raising spikes
efd_03_shl5801_000_01.efx - Some more shit on raising spikes
---------------------------------------------------
Nightmare:
efd_03_em5802_000_00.efx - Glow on eye when it's ready for action
efd_03_em5802_000_02.efx - Hit on the ground with a normal jump
efd_03_em5802_000_03.efx - Oil splash trace on air on 1st and 3rd punches
efd_03_em5802_000_04.efx - Oil splash trace on air on 2nd punch
efd_03_em5802_000_05.efx - Damage on ground (double-handed punch on the ground)
efd_03_em5802_000_07.efx - Damage on ground (third punch).
efd_03_em5802_010_00.efx - Effects for Nightmare's eye during the teleport forward (or backward)
efd_03_em5802_010_01.efx - Read the tooltip above.
efd_03_em5802_100_00.efx - Liquid splash behind nightmare on punches
efd_03_em5802_300_00.efx - Wind by punches
efd_03_em5802_500_00.efx - Eye preparation for the cum blast
efd_03_em5802_500_01.efx - Eye during cum blast (I guess)
efd_03_em5802_800_00.efx - Hands on the ground to recover both Shadow and Nightmare (Boss Only)
efd_03_em5802_801_00.efx - Hands up calling both Shadow and Nightmare (Boss Only)
efd_03_em5802_810_00.efx - Heal when fisting the ground (Boss Only)
efd_03_em5802_900_00.efx - Entering the map through the air like it's a glass door
efd_03_em5802_900_01.efx - Melting Nightmare
efd_03_em5802_900_02.efx - Melting Nightmare effects on the ground
efd_03_em5802_910_00.efx - Meteor
efd_03_em5802_910_01.efx - Meteor blast and smoke
efd_03_em5802_910_03.efx - Nightmare emerging from its core
efd_03_em5802_920_01.efx - Summon by fisting itself out of the ground
efd_03_em5802_000_00.efx - Glow on eye when it's ready for action
efd_03_em5802_000_02.efx - Hit on the ground with a normal jump
efd_03_em5802_000_03.efx - Oil splash trace on air on 1st and 3rd punches
efd_03_em5802_000_04.efx - Oil splash trace on air on 2nd punch
efd_03_em5802_000_05.efx - Damage on ground (double-handed punch on the ground)
efd_03_em5802_000_07.efx - Damage on ground (third punch).
efd_03_em5802_010_00.efx - Effects for Nightmare's eye during the teleport forward (or backward)
efd_03_em5802_010_01.efx - Read the tooltip above.
efd_03_em5802_100_00.efx - Liquid splash behind nightmare on punches
efd_03_em5802_300_00.efx - Wind by punches
efd_03_em5802_500_00.efx - Eye preparation for the cum blast
efd_03_em5802_500_01.efx - Eye during cum blast (I guess)
efd_03_em5802_800_00.efx - Hands on the ground to recover both Shadow and Nightmare (Boss Only)
efd_03_em5802_801_00.efx - Hands up calling both Shadow and Nightmare (Boss Only)
efd_03_em5802_810_00.efx - Heal when fisting the ground (Boss Only)
efd_03_em5802_900_00.efx - Entering the map through the air like it's a glass door
efd_03_em5802_900_01.efx - Melting Nightmare
efd_03_em5802_900_02.efx - Melting Nightmare effects on the ground
efd_03_em5802_910_00.efx - Meteor
efd_03_em5802_910_01.efx - Meteor blast and smoke
efd_03_em5802_910_03.efx - Nightmare emerging from its core
efd_03_em5802_920_01.efx - Summon by fisting itself out of the ground
efd_03_em5802_940_00.efx - Impact on the ground by jumping with the belly pointed to the ground
efd_03_em5802_940_01.efx - Summon by jumping with the belly to the ground
efd_03_em5802_990_01.efx - Core on the ground (Boss only)
efd_03_shl5802_000_00.efx - Explosive line (Explosions)
efd_03_shl5802_000_01.efx - Explosive line
efd_03_shl5802_000_02.efx - Explosive line decal
efd_03_shl5802_100_03.efx - Oil spat while punching around
efd_03_shl5802_200_00.efx - Cum Blast
efd_03_shl5802_200_01.efx - Cum Blast Damage when it hits a wall
efd_03_em5802_940_01.efx - Summon by jumping with the belly to the ground
efd_03_em5802_990_01.efx - Core on the ground (Boss only)
efd_03_shl5802_000_00.efx - Explosive line (Explosions)
efd_03_shl5802_000_01.efx - Explosive line
efd_03_shl5802_000_02.efx - Explosive line decal
efd_03_shl5802_100_03.efx - Oil spat while punching around
efd_03_shl5802_200_00.efx - Cum Blast
efd_03_shl5802_200_01.efx - Cum Blast Damage when it hits a wall
efd_03_em5802_930_00.efx -
efd_03_em5802_950_00.efx -
efd_03_em5802_960_00.efx -
efd_03_em5802_960_01.efx -
efd_03_em5802_960_00.efx -
efd_03_em5802_960_01.efx -
efd_03_em5802_400_00.efx -
----------------------------------------------------
----------------------------------------------------
Vergil (Boss)
efd_wp03_000_000_00.efx - Summoned Swordefd_wp03_000_001_00.efx - Summoned Sword deflection
efd_03_pl0300_000_00.efx - Yamato glow on swing
efd_03_pl0300_000_01.efx - Originally dark blue slash glow for many attacks
efd_03_pl0300_000_02.efx - Shine on sheating katana
efd_03_pl0300_000_04.efx - Helm breaker
efd_03_pl0300_000_05.efx - Rapid slash
efd_03_pl0300_000_06.efx - Yamato swing in DT
efd_03_pl0300_000_10.efx - Trick start
efd_03_pl0300_000_11.efx - Trick on going
efd_03_pl0300_000_12.efx - Trick end
efd_03_pl0300_001_00.efx - Judgement cut
efd_03_pl0300_001_01.efx - Judgement cut effects on sword
efd_03_pl0300_001_02.efx - Scabbard flames on 3 hit combo (boss only)
efd_03_pl0300_001_03.efx - Stinger (boss only)
efd_03_pl0300_001_04.efx - Impale (boss only)
efd_03_pl0300_001_05.efx - Probably blood
efd_03_pl0300_001_06.efx - Probably blood 2
efd_03_pl0300_001_07.efx - Probably blood 3
efd_03_pl0300_001_08.efx - Probably blood 4
efd_03_pl0300_001_09.efx - Probably blood 5
efd_03_pl0300_001_12.efx - Judgement Cut trail (boss only)
efd_03_pl0300_001_13.efx - Flames on katana during stinger (boss only)
efd_03_pl0300_001_14.efx - Flames on katana while sheating it after the 3 hit combo (boss only)
efd_03_pl0300_002_00.efx - Parried attack with yamato (boss only I think)
efd_03_pl0300_002_01.efx - Also parried attack
efd_03_pl0300_003_00.efx - DT extra combo
efd_03_pl0300_003_01.efx - DT Third slash, DT rapid slash and DT attack that launches enemies above
efd_03_pl0300_004_01.efx - JCE sphere/casting
efd_03_pl0300_004_02.efx - JCE exeCUTTING
efd_03_pl0300_004_03.efx - JCE a shitloat of slashes
efd_03_pl0300_004_04.efx - JCE a shitloat of floating stones after slashing stuff and slash mark on the ground
efd_03_pl0300_004_05.efx - JCE a shitloat of floating stones after sheating yamato
efd_03_pl0300_005_02.efx - Dots during STD attacks
efd_03_pl0300_005_03.efx - More dots during SDT attacks
efd_03_pl0300_006_00.efx - DT double slash flames on blade
efd_03_pl0300_006_01.efx - Smoke and fires when sheating yamato after using the shitload of slashes attack
efd_03_pl0300_100_00.efx - SDT Transformation explosion
efd_03_pl0300_100_01.efx - SDT Transformation with clone
efd_03_pl0300_100_02.efx - STD detransformation
efd_03_pl0300_100_03.efx - PREPARE TO DIIIIIIIIIIIIIE charge (boss only)
efd_03_pl0300_100_04.efx - PREPARE TO DIIIIIIIIIIIIIE take-off and flight - WIP (boss only)
efd_03_pl0300_100_05.efx - Sin DT effects
efd_03_pl0300_100_06.efx - Spinning shit during SDT
efd_03_pl0300_101_00.efx - Clone's destruction
efd_03_pl0300_101_01.efx - Clone's spawning
efd_03_pl0300_101_02.efx - Clone's flames (body)
efd_03_pl0300_101_03.efx - Clone's flames (wings)
efd_03_pl0300_101_10.efx - Clone's "blood" when hit by melee weapons (no stinger)
efd_03_pl0300_101_11.efx - Clone's "blood" when hit by stinger
efd_03_pl0300_101_12.efx - Clone's "blood" when
efd_03_pl0300_102_00.efx - PREPARE TO DIIIIIIIIIIIIIE dash effects
efd_03_pl0300_102_01.efx - Dust from the mountains
efd_03_pl0300_102_02.efx - V-like Dodge
efd_03_pl0300_200_00.efx - Annoying particles
efd_03_pl0300_200_01.efx - Annoying particles
efd_03_pl0300_102_03.efx -
efd_03_pl0300_200_00.efx -
efd_03_pl0300_003_02.efx -
efd_03_pl0300_003_03.efx -
efd_03_pl0300_003_02.efx -
efd_03_pl0300_003_03.efx -
efd_03_pl0300_200_02.efx -
----------------------------------------------------
Cavalier Angelo (Boss)
efd_03_em5501_001_01.efx - part of some sword swings (2nd and 3rd swing and more)
efd_03_em5501_001_02.efx - few first swing variations, "you will die/take this" 2nd swing
efd_03_em5501_001_04.efx - part of first swing (not all variations), part of recharge
efd_03_em5501_001_05.efx - part of first/2nd swings (not all variations)
efd_03_em5501_001_06.efx - subtle part of 2nd swings
efd_03_em5501_001_07.efx - smoke around some 1st and 2nd swings
efd_03_em5501_001_08.efx - "you will die" last swing
efd_03_em5501_001_09.efx - vertical downward swing (not the "you will die" version)
efd_03_em5501_001_10.efx - lightning on ground next to feet (also when recharging)
efd_03_em5501_003_00.efx - zaps around shield menacingly
efd_03_em5501_011_00.efx - zaps around body during teleport animation (the one prior to recharging)
efd_03_em5501_011_01.efx - main beam when teleporting
efd_03_em5501_011_02.efx - zap that strikes from ceiling near end of teleport
efd_03_em5501_011_03.efx - smoke on ground during "you will die" sword attack
efd_03_em5501_012_00.efx - lightning during shield bash/slap to slash attack
efd_03_em5501_014_00.efx - lightning zaps during recharge
efd_03_em5501_014_01.efx - aoe lightning strikes after recharge thrust (or when he attacks with it)
efd_03_em5501_015_00.efx - zappy block effect when charged up
efd_03_em5501_016_00.efx - subtle smoke around body/cape (I changed this to neon green and it looks like cav angelo has bad body odor)
efd_03_em5501_017_00.efx - glow around body before teleporting to you during "you will die"
efd_03_em5501_017_03.efx - "you will die" majority of first swing
efd_03_em5501_100_00.efx - sword trace effect during swings
efd_03_shl5501_000_00.efx - ranged lightning strike (the delayed one he does 3 times)
efd_03_shl5501_000_01.efx - ball in hand during ranged lightning strike
efd_03_shl5501_001_00.efx - ball in hand when he shoots like iron man
efd_03_shl5501_001_01.efx - initial flash and zap strand/string trace following the ball when he shoots
efd_03_shl5501_001_02.efx - the impact smoke from shots
efd_03_shl5501_001_04.efx - end flash when he crushes the ball after doing shots
efd_03_shl5501_001_05.efx - the lightning ball during the shots
efd_03_wp5501_000_01.efx - glow/lightning around sword that shows up and stays on when you parry (lvl 2 charge?)
efd_03_wp5501_000_02.efx - glow/lightning around sword (lvl 3 charge, disappears when you parry, shows up when he finishes recharge)
efd_03_wp5501_000_03.efx - short flash of lightning/glow on sword during several moves (some of the parries, "you will die" teleport, during recharge)
efd_03_wp5501_000_04.efx - the zaps around sword when you hit him
efd_03_shl5501_001_03.efx -
efd_03_em5501_998_97.efx -
efd_03_em5501_998_98.efx -
efd_03_em5501_999_96.efx -
efd_03_em5501_999_97.efx -
efd_03_em5501_999_98.efx -
efd_03_em5501_001_11.efx -
efd_03_em5501_001_12.efx -
efd_03_em5501_002_00.efx -
efd_03_em5501_004_00.efx -
efd_03_em5501_006_00.efx -
efd_03_em5501_007_00.efx -
efd_03_em5501_013_00.efx -
efd_03_em5501_013_02.efx -
efd_03_em5501_017_01.efx -
efd_03_em5501_017_02.efx -
efd_03_em5501_001_04.efx - part of first swing (not all variations), part of recharge
efd_03_em5501_001_05.efx - part of first/2nd swings (not all variations)
efd_03_em5501_001_06.efx - subtle part of 2nd swings
efd_03_em5501_001_07.efx - smoke around some 1st and 2nd swings
efd_03_em5501_001_08.efx - "you will die" last swing
efd_03_em5501_001_09.efx - vertical downward swing (not the "you will die" version)
efd_03_em5501_001_10.efx - lightning on ground next to feet (also when recharging)
efd_03_em5501_003_00.efx - zaps around shield menacingly
efd_03_em5501_011_00.efx - zaps around body during teleport animation (the one prior to recharging)
efd_03_em5501_011_01.efx - main beam when teleporting
efd_03_em5501_011_02.efx - zap that strikes from ceiling near end of teleport
efd_03_em5501_011_03.efx - smoke on ground during "you will die" sword attack
efd_03_em5501_012_00.efx - lightning during shield bash/slap to slash attack
efd_03_em5501_014_00.efx - lightning zaps during recharge
efd_03_em5501_014_01.efx - aoe lightning strikes after recharge thrust (or when he attacks with it)
efd_03_em5501_015_00.efx - zappy block effect when charged up
efd_03_em5501_016_00.efx - subtle smoke around body/cape (I changed this to neon green and it looks like cav angelo has bad body odor)
efd_03_em5501_017_00.efx - glow around body before teleporting to you during "you will die"
efd_03_em5501_017_03.efx - "you will die" majority of first swing
efd_03_em5501_100_00.efx - sword trace effect during swings
efd_03_shl5501_000_00.efx - ranged lightning strike (the delayed one he does 3 times)
efd_03_shl5501_000_01.efx - ball in hand during ranged lightning strike
efd_03_shl5501_001_00.efx - ball in hand when he shoots like iron man
efd_03_shl5501_001_01.efx - initial flash and zap strand/string trace following the ball when he shoots
efd_03_shl5501_001_02.efx - the impact smoke from shots
efd_03_shl5501_001_04.efx - end flash when he crushes the ball after doing shots
efd_03_shl5501_001_05.efx - the lightning ball during the shots
efd_03_wp5501_000_01.efx - glow/lightning around sword that shows up and stays on when you parry (lvl 2 charge?)
efd_03_wp5501_000_02.efx - glow/lightning around sword (lvl 3 charge, disappears when you parry, shows up when he finishes recharge)
efd_03_wp5501_000_03.efx - short flash of lightning/glow on sword during several moves (some of the parries, "you will die" teleport, during recharge)
efd_03_wp5501_000_04.efx - the zaps around sword when you hit him
efd_03_shl5501_001_03.efx -
efd_03_em5501_998_97.efx -
efd_03_em5501_998_98.efx -
efd_03_em5501_999_96.efx -
efd_03_em5501_999_97.efx -
efd_03_em5501_999_98.efx -
efd_03_em5501_001_11.efx -
efd_03_em5501_001_12.efx -
efd_03_em5501_002_00.efx -
efd_03_em5501_004_00.efx -
efd_03_em5501_006_00.efx -
efd_03_em5501_007_00.efx -
efd_03_em5501_013_00.efx -
efd_03_em5501_013_02.efx -
efd_03_em5501_017_01.efx -
efd_03_em5501_017_02.efx -