Post by dinocrusher on Nov 3, 2019 13:26:09 GMT
Mod creator: tab
as it says, mod is just an attempt to place vergil close to his dmc3 form in terms of color scheme and effects
dl: www.mediafire.com/file/lpv34x6ttsc3t0t/dmc3_vergil_recolor_%252B_effects_pack.rar/file
installation instructions:
place UPlayerVergil.arc into your \nativeDX10\rom\player folder
place plmod_pl030.arc into your \nativeDX10\rom\player\costume folder
remember to make backups
playermodel changes:
vest is darkened, scarf blackened, pants color changed to grey/black as to match dmc3 color scheme
back of coat strap+thing recolored to match rest of coat
beowulf is greyscale with mostly white inbetweens
removed afterimages during max concentration
de-saturated the hair to remove blue tint, increased contrast + brightness a bit
uplayer changes:
model:
yamato sheath is pitch black, ribbon is lighter/more saturated
lvl 3 concentration aura removed
removed afterimages during max concentration
yamato effect changes:
colors changed to be similar to dmc3 yamato/glowing white
air rave combo A ender changed heavily
yamato combo B ender removal of dust
rapid slash removed trail attached to vergil
judgement cut changed to be similar to dmc3 effect
judgement cut end end explosion effect replaced with dmc3 judgement cut effect
beowulf effect changes:
colors changed to white where applicable (still some yellow remaining, not sure why)
removed trails coming from vergil, they were green?? also not present in dmc3
force edge effect changes
colors changed to be similar to dmc3 blue effect
drive changed to dmc3 color (transparent white)
overdrive changed to dmc3 blue
round trip gains added summon sword blue effect when thrown to simulate dmc3 style trail
as it says, mod is just an attempt to place vergil close to his dmc3 form in terms of color scheme and effects
dl: www.mediafire.com/file/lpv34x6ttsc3t0t/dmc3_vergil_recolor_%252B_effects_pack.rar/file
installation instructions:
place UPlayerVergil.arc into your \nativeDX10\rom\player folder
place plmod_pl030.arc into your \nativeDX10\rom\player\costume folder
remember to make backups
playermodel changes:
vest is darkened, scarf blackened, pants color changed to grey/black as to match dmc3 color scheme
back of coat strap+thing recolored to match rest of coat
beowulf is greyscale with mostly white inbetweens
removed afterimages during max concentration
de-saturated the hair to remove blue tint, increased contrast + brightness a bit
uplayer changes:
model:
yamato sheath is pitch black, ribbon is lighter/more saturated
lvl 3 concentration aura removed
removed afterimages during max concentration
yamato effect changes:
colors changed to be similar to dmc3 yamato/glowing white
air rave combo A ender changed heavily
yamato combo B ender removal of dust
rapid slash removed trail attached to vergil
judgement cut changed to be similar to dmc3 effect
judgement cut end end explosion effect replaced with dmc3 judgement cut effect
beowulf effect changes:
colors changed to white where applicable (still some yellow remaining, not sure why)
removed trails coming from vergil, they were green?? also not present in dmc3
force edge effect changes
colors changed to be similar to dmc3 blue effect
drive changed to dmc3 color (transparent white)
overdrive changed to dmc3 blue
round trip gains added summon sword blue effect when thrown to simulate dmc3 style trail