Post by Creelien on Sept 13, 2019 8:40:49 GMT
Original post by Dany
Heya,
I wanted to make a tutorial explaining how to change BGM songs for any other songs or sounds that we have on our computers.
The tutorial has been made half by me (the bgm modification), and half by cissney (bgm identification). So this is it, our tutorial .
This tutorial will teach you how to change background music from the game to your music, it also helps you to identify the songs.
First, you will need this tool:
the 4music Multiformat Converter
or OGG Vorbis Converter (anything to convert common music format (like mp3) to ogg).
Once you have it, if you didn't, activate from the control panel the option that allow us to see file extensions name.
Here's the BGM file identification thread (thanks cissney, Glisp ) that you will need to know what song you want to change or swap:
nativePC/sound/bgm/battle/source
bt000.sngw - Nero's battle theme.
bt001.sngw - Dante's battle theme.
bt002.sngw - Sanctus boss battle theme.
bt003.sngw - Sanctus Diabolica boss battle theme.
bt004.sngw - Agnus Lab Battle
bt005.sngw - Agnus Lab Battle (Fragment)
bt006.sngw - Dante 2nd boss battle theme.
bt007.sngw - Dante 1st boss battle and tutorial theme.
bt008.sngw - Dante 1st boss battle and tutorial theme (fragment 1).
bt009.sngw - Bianco Angelo First Encounter
bt010.sngw - Alto Angelo First Encounter
bt011.sngw - Berial boss battle theme (story, BP).
bt012.sngw - Bael's Feelers Battle
bt013.sngw - Bael boss battle theme
bt014.sngw - Saviour boss battle theme (1st track during the fight).
bt015.sngw - ...
bt016.sngw - Echidna boss Fight.
bt017.sngw - Credo boss fight.
bt018.sngw - Credo boss fight (fragment)
bt019.sngw - Angelo Agnus boss battle theme (M9 and M17).
bt020.sngw - Saviour boss battle theme (3rd track during the fight).
bt030.sngw - Credits roll.
nativePC/sound/bgm/id/source
id000.sngw - Title screen.
id001.sngw - Nero Mission and Bloody palace screen.
id002.sngw - Game over screen.
id004.sngw - Customize screen.
id005.sngw - Benchmark result screen.
id006.sngw - Dante Mission screen.
id007.sngw - Unused?
id008.sngw - Unused?
MissonStart.sngw - Mission start.
PushStart.sngw - Unused.
Title_Call.sngw - Unused.
nativePC/sound/bgm/stage/source
st000.sngw - Inside Opera house.
st001.sngw - Garden outside opera.
st002.sngw - Store house.
st003.sngw - Cathedral.
st004.sngw - Terrace/Business district.
st005.sngw - Mining area (first and second mining area).
st006.sngw - Residential district.
st100.sngw - Fortuna castle gate.
st200.sngw - Inside fortuna castle.
st300.sngw - Mitis forest.
st302.sngw - Mitis forest (lost woods and hidden pit).
st400.sngw - Order of sword H.Q.
st401.sngw - Order of sword advent chamber (Mission 11).
st402.sngw - Order of sword H.Q (unused? verification required).
---------------------------------------------------------------------------------------------------------------------------
Notes:
First thing you should know is that, it may not work as you want (due to the song fragments, the fact that the original songs are like loops songs and they are made just for every battle, and the fact that some boss actions trigger the song to play again). I mean, the song won't play in one piece, it may start again from the beginning or from the middle, it depends on which boss song are you changing.
Second: The sound format of these songs is OGG actually, but they are hidden as ".SNGW" files, you just have to rename the file extension to .ogg so you can reproduce them with a music player. OGG is a format to compress sound files, so you can't take a mp3 file, rename it to ogg and hope it works, you must convert the file format with the necessary tools so it can be compressed.
----------------------------------------------------------------------------------------------------------------------------
BGM mod
First step:
Identify the song you want to change, then go to the directory for example: "(CAPCOM\DEVILMAYCRY4\nativePC\sound\bgm\battle\source\bt001.sngw)" (dante's fight theme), then make a back up of this file, and delete or cut the song from the original folder.
Second step:
Take the song you want to replace instead the original one, for example "(The chicken dance.mp3)" . Then open the tool you downloaded before, and take the song inside the program.
Third step:
In the software converter, we have to select the song we introduced, then you select the format that you want to compress, OGG in our case, and then change the "sample rate" to 48000, then select the destination "create output folder" option that i recommend.
Fourth step:
Select the file with right click and click "start conversion" when its done, you go to the output directory, and take your song (in OGG format), then move it into the directory of the original song, for example "(CAPCOM\DEVILMAYCRY4\nativePC\sound\bgm\battle\source)", once there, you must rename the file with the name of the original song that you want to replace and rename the file extension to .sngw instead .ogg . For example "Chicken Dance.ogg" (our song) to "bt001.sngw" (the original song, Dante's fight theme).
It should be done, start the game and test it .
1 - If the game crash when it tries to reproduce the modified song, you must take the song again, rename it to ogg, then use the tool and compress it again to ogg format.
2 - If the song sounds weird in game (like too sharp, or too flat) then make sure you change correctly the sample rate to 48000 Hz, it can happens due to the fact that normal songs are in a sample rate of 44100 Hz, and the songs in game are forced by the game to reproduce them with 48000 Hz sample rate, so before put our songs in the game we need to make that the normal sample rate of our song be 48000 Hz.
Have fun, and enjoy listening your own songs ingame.
Heya,
I wanted to make a tutorial explaining how to change BGM songs for any other songs or sounds that we have on our computers.
The tutorial has been made half by me (the bgm modification), and half by cissney (bgm identification). So this is it, our tutorial .
This tutorial will teach you how to change background music from the game to your music, it also helps you to identify the songs.
First, you will need this tool:
the 4music Multiformat Converter
or OGG Vorbis Converter (anything to convert common music format (like mp3) to ogg).
Once you have it, if you didn't, activate from the control panel the option that allow us to see file extensions name.
Here's the BGM file identification thread (thanks cissney, Glisp ) that you will need to know what song you want to change or swap:
nativePC/sound/bgm/battle/source
bt000.sngw - Nero's battle theme.
bt001.sngw - Dante's battle theme.
bt002.sngw - Sanctus boss battle theme.
bt003.sngw - Sanctus Diabolica boss battle theme.
bt004.sngw - Agnus Lab Battle
bt005.sngw - Agnus Lab Battle (Fragment)
bt006.sngw - Dante 2nd boss battle theme.
bt007.sngw - Dante 1st boss battle and tutorial theme.
bt008.sngw - Dante 1st boss battle and tutorial theme (fragment 1).
bt009.sngw - Bianco Angelo First Encounter
bt010.sngw - Alto Angelo First Encounter
bt011.sngw - Berial boss battle theme (story, BP).
bt012.sngw - Bael's Feelers Battle
bt013.sngw - Bael boss battle theme
bt014.sngw - Saviour boss battle theme (1st track during the fight).
bt015.sngw - ...
bt016.sngw - Echidna boss Fight.
bt017.sngw - Credo boss fight.
bt018.sngw - Credo boss fight (fragment)
bt019.sngw - Angelo Agnus boss battle theme (M9 and M17).
bt020.sngw - Saviour boss battle theme (3rd track during the fight).
bt030.sngw - Credits roll.
nativePC/sound/bgm/id/source
id000.sngw - Title screen.
id001.sngw - Nero Mission and Bloody palace screen.
id002.sngw - Game over screen.
id004.sngw - Customize screen.
id005.sngw - Benchmark result screen.
id006.sngw - Dante Mission screen.
id007.sngw - Unused?
id008.sngw - Unused?
MissonStart.sngw - Mission start.
PushStart.sngw - Unused.
Title_Call.sngw - Unused.
nativePC/sound/bgm/stage/source
st000.sngw - Inside Opera house.
st001.sngw - Garden outside opera.
st002.sngw - Store house.
st003.sngw - Cathedral.
st004.sngw - Terrace/Business district.
st005.sngw - Mining area (first and second mining area).
st006.sngw - Residential district.
st100.sngw - Fortuna castle gate.
st200.sngw - Inside fortuna castle.
st300.sngw - Mitis forest.
st302.sngw - Mitis forest (lost woods and hidden pit).
st400.sngw - Order of sword H.Q.
st401.sngw - Order of sword advent chamber (Mission 11).
st402.sngw - Order of sword H.Q (unused? verification required).
---------------------------------------------------------------------------------------------------------------------------
Notes:
First thing you should know is that, it may not work as you want (due to the song fragments, the fact that the original songs are like loops songs and they are made just for every battle, and the fact that some boss actions trigger the song to play again). I mean, the song won't play in one piece, it may start again from the beginning or from the middle, it depends on which boss song are you changing.
Second: The sound format of these songs is OGG actually, but they are hidden as ".SNGW" files, you just have to rename the file extension to .ogg so you can reproduce them with a music player. OGG is a format to compress sound files, so you can't take a mp3 file, rename it to ogg and hope it works, you must convert the file format with the necessary tools so it can be compressed.
----------------------------------------------------------------------------------------------------------------------------
BGM mod
First step:
Identify the song you want to change, then go to the directory for example: "(CAPCOM\DEVILMAYCRY4\nativePC\sound\bgm\battle\source\bt001.sngw)" (dante's fight theme), then make a back up of this file, and delete or cut the song from the original folder.
Second step:
Take the song you want to replace instead the original one, for example "(The chicken dance.mp3)" . Then open the tool you downloaded before, and take the song inside the program.
Third step:
In the software converter, we have to select the song we introduced, then you select the format that you want to compress, OGG in our case, and then change the "sample rate" to 48000, then select the destination "create output folder" option that i recommend.
Fourth step:
Select the file with right click and click "start conversion" when its done, you go to the output directory, and take your song (in OGG format), then move it into the directory of the original song, for example "(CAPCOM\DEVILMAYCRY4\nativePC\sound\bgm\battle\source)", once there, you must rename the file with the name of the original song that you want to replace and rename the file extension to .sngw instead .ogg . For example "Chicken Dance.ogg" (our song) to "bt001.sngw" (the original song, Dante's fight theme).
It should be done, start the game and test it .
1 - If the game crash when it tries to reproduce the modified song, you must take the song again, rename it to ogg, then use the tool and compress it again to ogg format.
2 - If the song sounds weird in game (like too sharp, or too flat) then make sure you change correctly the sample rate to 48000 Hz, it can happens due to the fact that normal songs are in a sample rate of 44100 Hz, and the songs in game are forced by the game to reproduce them with 48000 Hz sample rate, so before put our songs in the game we need to make that the normal sample rate of our song be 48000 Hz.
Have fun, and enjoy listening your own songs ingame.