Post by infernalworksarchive on Nov 4, 2019 20:07:04 GMT
DARKNESS
4:19 PM - Jul 21#1
So far I found these not too much but these are the most used effects so decided to share them with you. And sorry for shitty descriptions!
BTW if you guys found something just post it here or PM me I'll add it to the thread
Dante:
efd_wp01_006_001_20.efx - The circle around Round Trips spinning summoned blades
efd_wp01_006_001_17.efx - The circle around Shredder's first attack
efd_wp01_006_001_18.efx - The circle around Shredder's second attack (reverse spin)
efd_wp01_006_001_23.efx - Summoned blades appearing/summoning effect
efd_wp01_006_001_33.efx - Summoned blades disappearing effect
efd_wp01_006_001_34.efx - DSD Disappears/Appears
efd_wp01_006_001_04.efx - Shredder summoned swords spinning effect
efd_wp01_006_001_03.efx - High Time with summoned blades/High Times summoned blades effect
efd_wp01_006_001_16.efx - Glowing red curved line around High Time with summoned blades/Glowing red curved line around High Times summoned blades effect
efd_wp01_006_001_00.efx - Summoned blades moving trace
efd_wp01_006_000_02.efx - Summoned blades shine
efd_wp01_006_001_21.efx - Summoned blades slashes the ground (Sparks and hits)
efd_wp01_006_002_00.efx - Drive: The Shot
efd_wp01_006_002_01.efx - Drive: The print on the ground
efd_wp01_006_001_50.efx - Drive: Sword aura preparation (Before posing to charge the sword)
efd_wp01_006_001_51.efx - Drive: charging sword aura LEVEL 1
efd_wp01_006_001_52.efx - Drive: charging sword aura LEVEL 2
efd_wp01_006_001_53.efx - Drive: charging sword aura LEVEL 3
efd_wp01_006_002_03.efx - Drive: Impact
efd_03_pl0100_001_00.efx - Air hike platform
efd_03_pl0100_100_00.efx - DT aura
efd_03_pl0100_100_10.efx - DT activation
efd_03_pl0100_100_11.efx - DT deactivation
efd_03_pl0100_003_03.efx - DT stinger
efd_03_pl0100_100_23.efx - Sin DT Wings aura & rising rocks
efd_03_pl0100_100_20.efx - Sin DT Body aura
efd_03_pl0100_100_26.efx - Sin DT activation
efd_03_pl0100_100_28.efx - Sin DT deactivation
efd_03_pl0100_100_29.efx - Sin DT deactivation (Wings)
efd_03_pl0100_002_01.efx - Ebony & Ivory/Shotgun charging flash
efd_03_pl0100_000_00.efx - Swords attacks trace
efd_03_pl0100_003_00.efx - Stinger/DT Stinger/Million Stabs impact (The effect that appears on the tip of blade in the end of Stinger like a little explosion)
efd_03_pl0100_003_02.efx - Normal stinger Dante's trace
efd_03_pl0100_003_10.efx - Million Stabs swords blades glow
efd_03_pl0100_003_07.efx - Dance Macabre: those 2 moves before the last hit + Drive sword's trace while shooting
efd_03_pl0100_003_05.efx - Dance Macabre: last hit's sword trace
efd_03_pl0100_003_11.efx - Dance Macabre: first move dash (511 not edited)
efd_03_pl0100_010_10.efx - Style switching glow: Trickster
efd_03_pl0100_010_11.efx - Style switching glow: Sword Master
efd_03_pl0100_010_12.efx - Style switching glow: Gunslinger
efd_03_pl0100_010_13.efx - Style switching glow: Royal Guard
efd_03_pl0100_010_01.efx - Trickster: Air & Ground Trick (Red parts)
efd_03_pl0100_010_02.efx - Trickster: Air & Ground Trick black background
efd_03_pl0100_003_06.efx - DSD sword aura Stinger/DT Stinger/Million stabs/Dance Macabre
efd_wp01_004_002_00.efx - ignition start
efd_wp01_004_002_01.efx - ignition/heat effect on balrog
efd_wp01_004_002_02.efx - ignition end
Nero:
efd_wp00_001_000_00.efx - RQ Engine Glow Lvl 1
efd_wp00_001_000_01.efx - RQ Engine Glow Lvl 2
efd_wp00_001_000_02.efx - RQ Engine Glow Lvl 3
efd_wp00_001_000_03.efx - Sparks when doing revved up attacks and revving
efd_wp00_001_000_04.efx - Impacts when hitting enemies with revved up attacks
efd_wp00_001_000_05.efx - Fire particles from RQ when doing all revved up attacks
efd_wp00_001_000_06.efx - RQ Exhaust Flame from Revving to Lvl 1
efd_wp00_001_000_07.efx - RQ Exhaust Flame from Revving to Lvl 2
efd_wp00_001_000_08.efx - RQ Exhaust Flame from Revving to Lvl 3
efd_wp00_001_000_09.efx - RQ revving taunt sparks
efd_wp00_001_001_00.efx - Revved RQ effects when Nero slashes the ground V1. (e.g. most of combo B, parts of ground High Roller)
efd_wp00_001_001_01.efx - Revved RQ effects when Nero slashes the ground V2. (e.g. end of combo B, parts of ground High Roller)
efd_wp00_001_001_02.efx - some parts of Payline(lvl1, lvl2).
efd_wp00_001_001_03.efx - Double Down lvl 1
efd_wp00_001_001_04.efx - Double Down lvl 2 plus some parts of Payline lvl3
efd_wp00_001_001_05.efx - Double Down lvl 3
efd_wp00_001_002_00.efx - Nero's Trickster Trail on Streak
efd_wp00_001_002_01.efx - Revved RQ Streak and Calibur Trails
efd_wp00_001_002_02.efx - ?? Uses just one smoke file
efd_wp00_001_002_03.efx - Revved Streak Particles from RQ at start of attack
efd_wp00_001_002_04.efx - Nero's Trickster Trail on Calibur
efd_wp00_001_002_05.efx - Lvl 3 Calibur Flame and 3rd Spin of Lvl 3 Streak Flame
efd_wp00_001_002_06.efx - Nero's Trickster Trail on Payline
efd_wp00_001_002_07.efx - Payline Lvl 3 Particles
efd_wp00_001_002_08.efx - Payline ground impact particles
efd_wp00_001_003_00.efx - flame trail when doing Double Down(lvl1, lvl2, lvl3) and Payline(lvl1, lvl2, lvl3)
efd_wp00_001_004_00.efx - Unrevved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_01.efx - Revved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_02.efx - Swing effect of Revved Combo C, Streak lvl2 lvl3 and Calibur lvl2
efd_wp00_001_004_03.efx - Swing effect of Revved Launched High Roller lvl2 lvl3
efd_wp00_001_005_00.efx - ?? Uses smoke textures only
efd_wp00_001_005_01.efx - Nero's Trickster Trail on Shuffle
efd_wp00_001_005_02.efx - Shuffle lvl 3 fire particle
efd_wp00_001_006_00.efx - Sparks when doing Payline(lvl1, lvl2, lvl3)
efd_wp00_001_007_00.efx - ?? uses light glint file
efd_wp00_001_008_00.efx - Third hit of Launched High Roller Flames
efd_wp00_001_008_01.efx - ?? uses only one fire explosion file
efd_wp00_001_009_00.efx - RQ Flame explosion at the start of Lvl3 Streak and Lvl2 Lvl3 Payline
efd_wp00_001_101_00.efx - Flame effect for a lot of moves(e.g. finishing blows of Streak lvl1 lvl2, Calibur, High Rollers)
Thanks to: Nxus64 - thezippotm - Vainiuss1
4:19 PM - Jul 21#1
So far I found these not too much but these are the most used effects so decided to share them with you. And sorry for shitty descriptions!
BTW if you guys found something just post it here or PM me I'll add it to the thread
Dante:
efd_wp01_006_001_20.efx - The circle around Round Trips spinning summoned blades
efd_wp01_006_001_17.efx - The circle around Shredder's first attack
efd_wp01_006_001_18.efx - The circle around Shredder's second attack (reverse spin)
efd_wp01_006_001_23.efx - Summoned blades appearing/summoning effect
efd_wp01_006_001_33.efx - Summoned blades disappearing effect
efd_wp01_006_001_34.efx - DSD Disappears/Appears
efd_wp01_006_001_04.efx - Shredder summoned swords spinning effect
efd_wp01_006_001_03.efx - High Time with summoned blades/High Times summoned blades effect
efd_wp01_006_001_16.efx - Glowing red curved line around High Time with summoned blades/Glowing red curved line around High Times summoned blades effect
efd_wp01_006_001_00.efx - Summoned blades moving trace
efd_wp01_006_000_02.efx - Summoned blades shine
efd_wp01_006_001_21.efx - Summoned blades slashes the ground (Sparks and hits)
efd_wp01_006_002_00.efx - Drive: The Shot
efd_wp01_006_002_01.efx - Drive: The print on the ground
efd_wp01_006_001_50.efx - Drive: Sword aura preparation (Before posing to charge the sword)
efd_wp01_006_001_51.efx - Drive: charging sword aura LEVEL 1
efd_wp01_006_001_52.efx - Drive: charging sword aura LEVEL 2
efd_wp01_006_001_53.efx - Drive: charging sword aura LEVEL 3
efd_wp01_006_002_03.efx - Drive: Impact
efd_03_pl0100_001_00.efx - Air hike platform
efd_03_pl0100_100_00.efx - DT aura
efd_03_pl0100_100_10.efx - DT activation
efd_03_pl0100_100_11.efx - DT deactivation
efd_03_pl0100_003_03.efx - DT stinger
efd_03_pl0100_100_23.efx - Sin DT Wings aura & rising rocks
efd_03_pl0100_100_20.efx - Sin DT Body aura
efd_03_pl0100_100_26.efx - Sin DT activation
efd_03_pl0100_100_28.efx - Sin DT deactivation
efd_03_pl0100_100_29.efx - Sin DT deactivation (Wings)
efd_03_pl0100_002_01.efx - Ebony & Ivory/Shotgun charging flash
efd_03_pl0100_000_00.efx - Swords attacks trace
efd_03_pl0100_003_00.efx - Stinger/DT Stinger/Million Stabs impact (The effect that appears on the tip of blade in the end of Stinger like a little explosion)
efd_03_pl0100_003_02.efx - Normal stinger Dante's trace
efd_03_pl0100_003_10.efx - Million Stabs swords blades glow
efd_03_pl0100_003_07.efx - Dance Macabre: those 2 moves before the last hit + Drive sword's trace while shooting
efd_03_pl0100_003_05.efx - Dance Macabre: last hit's sword trace
efd_03_pl0100_003_11.efx - Dance Macabre: first move dash (511 not edited)
efd_03_pl0100_010_10.efx - Style switching glow: Trickster
efd_03_pl0100_010_11.efx - Style switching glow: Sword Master
efd_03_pl0100_010_12.efx - Style switching glow: Gunslinger
efd_03_pl0100_010_13.efx - Style switching glow: Royal Guard
efd_03_pl0100_010_01.efx - Trickster: Air & Ground Trick (Red parts)
efd_03_pl0100_010_02.efx - Trickster: Air & Ground Trick black background
efd_03_pl0100_003_06.efx - DSD sword aura Stinger/DT Stinger/Million stabs/Dance Macabre
efd_wp01_004_002_00.efx - ignition start
efd_wp01_004_002_01.efx - ignition/heat effect on balrog
efd_wp01_004_002_02.efx - ignition end
Nero:
efd_wp00_001_000_00.efx - RQ Engine Glow Lvl 1
efd_wp00_001_000_01.efx - RQ Engine Glow Lvl 2
efd_wp00_001_000_02.efx - RQ Engine Glow Lvl 3
efd_wp00_001_000_03.efx - Sparks when doing revved up attacks and revving
efd_wp00_001_000_04.efx - Impacts when hitting enemies with revved up attacks
efd_wp00_001_000_05.efx - Fire particles from RQ when doing all revved up attacks
efd_wp00_001_000_06.efx - RQ Exhaust Flame from Revving to Lvl 1
efd_wp00_001_000_07.efx - RQ Exhaust Flame from Revving to Lvl 2
efd_wp00_001_000_08.efx - RQ Exhaust Flame from Revving to Lvl 3
efd_wp00_001_000_09.efx - RQ revving taunt sparks
efd_wp00_001_001_00.efx - Revved RQ effects when Nero slashes the ground V1. (e.g. most of combo B, parts of ground High Roller)
efd_wp00_001_001_01.efx - Revved RQ effects when Nero slashes the ground V2. (e.g. end of combo B, parts of ground High Roller)
efd_wp00_001_001_02.efx - some parts of Payline(lvl1, lvl2).
efd_wp00_001_001_03.efx - Double Down lvl 1
efd_wp00_001_001_04.efx - Double Down lvl 2 plus some parts of Payline lvl3
efd_wp00_001_001_05.efx - Double Down lvl 3
efd_wp00_001_002_00.efx - Nero's Trickster Trail on Streak
efd_wp00_001_002_01.efx - Revved RQ Streak and Calibur Trails
efd_wp00_001_002_02.efx - ?? Uses just one smoke file
efd_wp00_001_002_03.efx - Revved Streak Particles from RQ at start of attack
efd_wp00_001_002_04.efx - Nero's Trickster Trail on Calibur
efd_wp00_001_002_05.efx - Lvl 3 Calibur Flame and 3rd Spin of Lvl 3 Streak Flame
efd_wp00_001_002_06.efx - Nero's Trickster Trail on Payline
efd_wp00_001_002_07.efx - Payline Lvl 3 Particles
efd_wp00_001_002_08.efx - Payline ground impact particles
efd_wp00_001_003_00.efx - flame trail when doing Double Down(lvl1, lvl2, lvl3) and Payline(lvl1, lvl2, lvl3)
efd_wp00_001_004_00.efx - Unrevved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_01.efx - Revved Roulette Spin 3rd hit swing effect
efd_wp00_001_004_02.efx - Swing effect of Revved Combo C, Streak lvl2 lvl3 and Calibur lvl2
efd_wp00_001_004_03.efx - Swing effect of Revved Launched High Roller lvl2 lvl3
efd_wp00_001_005_00.efx - ?? Uses smoke textures only
efd_wp00_001_005_01.efx - Nero's Trickster Trail on Shuffle
efd_wp00_001_005_02.efx - Shuffle lvl 3 fire particle
efd_wp00_001_006_00.efx - Sparks when doing Payline(lvl1, lvl2, lvl3)
efd_wp00_001_007_00.efx - ?? uses light glint file
efd_wp00_001_008_00.efx - Third hit of Launched High Roller Flames
efd_wp00_001_008_01.efx - ?? uses only one fire explosion file
efd_wp00_001_009_00.efx - RQ Flame explosion at the start of Lvl3 Streak and Lvl2 Lvl3 Payline
efd_wp00_001_101_00.efx - Flame effect for a lot of moves(e.g. finishing blows of Streak lvl1 lvl2, Calibur, High Rollers)
Thanks to: Nxus64 - thezippotm - Vainiuss1