Post by Creelien on Sept 5, 2019 18:30:11 GMT
Compiled by Vertigo and ThanatosLucifer
Since there are a crapload of Effects IDs, I couldn't stick this in the File ID thread. Only done Dante so far, but will get to Knee Row some other time. Now has Nero too. Thanks to aegislee for working a buttload of these out.
Dante
Weapons
Rebellion
ec005_40v0 - Helm Breaker
ec005_51v1 - Stinger Dust Wake
ec005_51v3 - Stinger
ec005_51v4 - Very small and thin dashes of red, probably unused
ec005_53v1 - High Time
ec005_53v3 - Spark
ec005_54v0 - Million Stab... well, stabs.
ec005_54v1 - Ground breaking effect
ec005_55v0 - Drive charging effect
ec005_55v1 - Drive ground effect (Also used for Quick Drive, I believe)
ec005_55v2 - Drive energy blast (Again, I think it's also used for Quick Drive)
ec005_55v3 - OverDrive ground effect
ec005_55v4 - Drive energy blast impact
ec005_55v5 - OverDrive energy blast
ec005_55v6 - Drive charged effect (The discharge that shows when it has charged long enough to be usable)
ec005_56v1 - Round Trip(charged)
ec005_56v2 - Round Trip(charging)
ev005_57v0 - High Time (When DT is active)
ev005_58v1 - Stinger (When DT is active)
ec005_59v0 - Prop Shredder reddish effect
ec005_59v1 - Prop distortion effect
ec005_59v2 - Shredder distortion effect
ec005_70v2 - Dance Macabre final hit
Gilgamesh
ec021_00v0 - charged Punch (the first Punch)
ec021_00v1 - charged Punch (the second Punch)
ec021_00v2 - charged Kick (the first Kick of Combo A)
ec021_00v3 - charged Kick (the last Kick of Combo A)
ec021_00v4 - charged Kick (The ehm... "million kicks" (?) of Combo B)
ec021_00v5 - charged Kick (The two last Kicks of Combo B) (When you hold the attack button, the punch/kick shines red. This is that effect.)
ec021_01v0 - Flush (when you just jump in the air)
ec021_01v1 - Flush (jump forwards)
ec021_01v2 - Flush (jump backwards)
ec021_02v0 - Full House
ec021_02v0 - Full House (when you hit the ground)
ec021_03v0 - Draw
ec021_05v1 - Full Steam effect
ec021_06v1 - Straight
ec021_07v0 - Kick 13
ec021_07v1 - Kick 13 (when DT is active)
ec021_08v0 - Real Impact (before the first hit)
ec021_08v1 - Real Impact
ec021_09v1 - Beast Uppercut
ec021_09v2 - Rising Dragon
ec021_09v3 - Divine Dragon
ec021_10v3 - Shock and Shocking! effect
ec021_10v4 - Shock charge (Stage 2)
ec021_10v5 - Shock charge (Stage 3)
Lucifer
ec022_00v0 - Blade summoning effect
ec022_00v1 - Blade explosion
ec022_00v2 - Blade glow
ec022_00v3 - Blade pre-explosion glow
ec022_00v4 - Lucifer skull's black Cloud of Evilness
ec022_00v5 - Non-blade attack effect
ec022_00v6 - Blade effect on use of Swordmaster skills
ec022_00v7 - Rose "explosion"
ec022_00v8 - Climax, when Dante claps
Ebony and Ivory
ec003_00v0 - Muzzle flash
ec003_00v1 - Charge Shot (Charging effect)
ec003_00v2 - Charge Shot (Charged)
ec003_00v3 - Charged Shot muzzle flash
ec005_50v0 - Rainstorm and Honeycomb muzzle flash
Coyote-A (The Shotgun)
ec005_60v0 - Muzzle flash
ec010_00v2 - Charged shot muzzle flash
ec005_60v8 - Gunstinger muzzle flash
ec005_60v9 - DT'ed Gunstinger muzzle flash
Pandora
ec023_00v0 - A muzzle flash (source uncertain)
ec023_00v1 - DT'd Jealousy
ec023_01v0 - Hatred muzzle flash
ec023_01v1 - Epidemic muzzle flash
ec023_01v2 - Revenge beam
ec023_02v0 - Hatred missile trail
ec023_02v1 - Smoke
ec023_02v2 - Epidemic missile trail
ec023_03v0 - Hatred missile explosion
ec023_03v1 - Epidemic missile explosion
ec023_03v2 - Revenge beam impact (on map objects)
ec023_04v0 - Revenge aiming beam
ec023_04v1 - Revenge dust cloud
ec023_05v0 - Grief
ec023_06v0 - Omen Light
ec023_06v1 - Omen, when closed
ec023_06v2 - Omen, when thrown to ground
ec023_06v3 - Omen, when closed (repeated?)
ec023_07v0 - Argument muzzle flash
ec023_07v1 - Argument missile trail
ec023_07v2 - Argument missile impact
ec023_08v0 - Hatred & Epidemic (something under the rockets, probably smoke)
ec023_09v0 - Argument (engine propulsion flare)
Styles and Movements
Trickster
ec005_20v0 - Dash
ec005_20v1 - Sky Star glyph (Also used for Air Hike)
ec005_20v2 - Air Trick
ec005_20v3 - Sky Star dash effect
Royal Guard
ec005_30v0 - Block
ec005_30v1 - Just Guard
ec005_30v2 - Just Guard Break (?)
ec005_30v3 - Release Level 1
ec005_30v4 - Release Level 2 and 3
ec005_30v5 - Just Release (with low Royal Gauge)
ec005_30v6 - Just Release (with high Royal Gauge)
ec005_30v7 - Smoke/steam appears around Dante's feet
ec005_30v8 - Smoke/steam appears around Dante's feet
ec005_31v0 - Dreadnought formation effect
ec005_31v1 - Dreadnought aura
ec005_31v2 - Dreadnought dissipation effect
ec005_31v3 - Dreadnought deflection effect
Dark Slayer (Yamato)
ec002_00v0 - Slash Dimension
ec002_00v1 - pre-Slash Dimension flash w/ Yamato's glow
ec002_00v2 - Dust around feet of the backwards dash from Slash Dimension
ec002_01v0 - Aerial Rave V slashes & fading animation (the latter follows the former)
ec002_02v0 - Combo S finisher & fading animation
Devil Trigger
ec005_10v0 - Devil Trigger effect
ec005_10v1 - DT aura
Nero
Blue Rose, Air Hike & Table Hopper
ec000_00v0 - Blue Rose gunfire flash (normal)
ec000_00v2 - Air Hike glyph
ec000_00v3 - Red eye flash
ec000_01v0 - Charge Shot (all levels) glow on Nero's hand
ec000_02v0 - Charge Shot lv3 impact
ec000_03v0 - Charge Shot lv1 gunfire flash
ec000_03v1 - Charge Shot lv2 gunfire flash
ec000_03v2 - Charge Shot lv3 gunfire flash
ec000_03v4 - Charge Shot lv3 glow on the barrel of Blue Rose
ec000_04v0 - Large flare
ec000_04v1 - Charge Shot lv3 flames
ec000_04v2 - Charge Shot lv3 explosion
ec000_04v3 - Bullet impact flare when it strikes a surface
ec000_05v0 - Zoom blur on the entire screen
ec000_06v0 - Zoom blur on the entire screen
ec000_07v0 - Dust under feet
ec000_07v0 - Table Hopper
Red Queen Combo
ec001_00v0 - Red Queen's exceed
ec001_00v1 - The stamb hit of Combo C (not sure what he means, I'll have to check)
ec001_01v0 - Combo A finisher
ec001_01v1 - Combo D finisher
ec001_02v1 - The last three hits of ComboC
Streak
ec001_51v3 - Streak lv0
ec001_61v1 Streak - lv1.2.3 flame effect of the 1st hit
ec001_61v2 Streak - lv2.3 flame effect of "the 1st hit of lv2" and "the 1st&2nd hits of lv3"
ec001_61v3 Streak - lv1.2.3 flame effect of the last hit
ec001_61v4 Streak - lv1.2.3 a slight effect of the last hit
ec001_61w0 Streak - lv1.2.3 the spark effect while you holding the attack button and charging exeed for RQ
Split & Double Down
ec001_52v0 - Split
ec001_62v0 - Double Down lv1.2.3 the effect just when you launch the DoubleDown
ec001_62v1 - Double Down lv1
ec001_62v2 - Double Down lv2
ec001_62v3 - Double Down lv3
High Roller
ec001_53v1 - High Roller lv0
ec001_63v0 - High Roller lv1.2.3 flame effect of the 1st hit
ec001_63v1 - High Roller lv1.2.3 the RQ light effect of the 1st hit
ec001_63v2 - High Roller lv2 the RQ light(white) effect of the 2nd hit
ec001_63v3 - High Roller lv3 the RQ light(red) effect of the 2nd hit
ec001_63v4 - High Roller lv3 the RQ light(red) effect of the 3rd hit
ec001_63v5 - High Roller lv1.2.3 flame effect of the last hit
Maximum Bet
ec001_55v0 - Maximum Bet(uncharged)
ec001_55v1 - Maximum Bet(charged)
Shuffle
ec001_60v1 - Shuffle lv1
ec001_60v2 - Shuffle lv2
ec001_60v3 - Shuffle lv3
Calibur
ec001_64v0 - Calibur lv1
ec001_64v1 - Calibur lv2
ec001_64v2 - Calibur lv3
Snatch&Hold
ec024_10v0 - Snatch
ec024_20v2 - Devil Buster (without reaching an enemy) a blue effect in front of the arm
ec024_20v5 - Devil Buster (with an enemy )several blue effect around the arm
ec024_30v0 - Blue effect under the arm while Holding an enemy
Devil Trigger
ec024_60v0 - Devil Trigger explosion (the blue sphere)
ec024_60v1 - UnDT effect (a blue flash)
ec024_60v2 - DT aura
ec024_60v5 - blue effect in Nero's right hand while DT'ing
ec024_60v6 - the blue halo of the blue sphere while DT'ing
Since there are a crapload of Effects IDs, I couldn't stick this in the File ID thread. Only done Dante so far, but will get to Knee Row some other time. Now has Nero too. Thanks to aegislee for working a buttload of these out.
Dante
Weapons
Rebellion
ec005_40v0 - Helm Breaker
ec005_51v1 - Stinger Dust Wake
ec005_51v3 - Stinger
ec005_51v4 - Very small and thin dashes of red, probably unused
ec005_53v1 - High Time
ec005_53v3 - Spark
ec005_54v0 - Million Stab... well, stabs.
ec005_54v1 - Ground breaking effect
ec005_55v0 - Drive charging effect
ec005_55v1 - Drive ground effect (Also used for Quick Drive, I believe)
ec005_55v2 - Drive energy blast (Again, I think it's also used for Quick Drive)
ec005_55v3 - OverDrive ground effect
ec005_55v4 - Drive energy blast impact
ec005_55v5 - OverDrive energy blast
ec005_55v6 - Drive charged effect (The discharge that shows when it has charged long enough to be usable)
ec005_56v1 - Round Trip(charged)
ec005_56v2 - Round Trip(charging)
ev005_57v0 - High Time (When DT is active)
ev005_58v1 - Stinger (When DT is active)
ec005_59v0 - Prop Shredder reddish effect
ec005_59v1 - Prop distortion effect
ec005_59v2 - Shredder distortion effect
ec005_70v2 - Dance Macabre final hit
Gilgamesh
ec021_00v0 - charged Punch (the first Punch)
ec021_00v1 - charged Punch (the second Punch)
ec021_00v2 - charged Kick (the first Kick of Combo A)
ec021_00v3 - charged Kick (the last Kick of Combo A)
ec021_00v4 - charged Kick (The ehm... "million kicks" (?) of Combo B)
ec021_00v5 - charged Kick (The two last Kicks of Combo B) (When you hold the attack button, the punch/kick shines red. This is that effect.)
ec021_01v0 - Flush (when you just jump in the air)
ec021_01v1 - Flush (jump forwards)
ec021_01v2 - Flush (jump backwards)
ec021_02v0 - Full House
ec021_02v0 - Full House (when you hit the ground)
ec021_03v0 - Draw
ec021_05v1 - Full Steam effect
ec021_06v1 - Straight
ec021_07v0 - Kick 13
ec021_07v1 - Kick 13 (when DT is active)
ec021_08v0 - Real Impact (before the first hit)
ec021_08v1 - Real Impact
ec021_09v1 - Beast Uppercut
ec021_09v2 - Rising Dragon
ec021_09v3 - Divine Dragon
ec021_10v3 - Shock and Shocking! effect
ec021_10v4 - Shock charge (Stage 2)
ec021_10v5 - Shock charge (Stage 3)
Lucifer
ec022_00v0 - Blade summoning effect
ec022_00v1 - Blade explosion
ec022_00v2 - Blade glow
ec022_00v3 - Blade pre-explosion glow
ec022_00v4 - Lucifer skull's black Cloud of Evilness
ec022_00v5 - Non-blade attack effect
ec022_00v6 - Blade effect on use of Swordmaster skills
ec022_00v7 - Rose "explosion"
ec022_00v8 - Climax, when Dante claps
Ebony and Ivory
ec003_00v0 - Muzzle flash
ec003_00v1 - Charge Shot (Charging effect)
ec003_00v2 - Charge Shot (Charged)
ec003_00v3 - Charged Shot muzzle flash
ec005_50v0 - Rainstorm and Honeycomb muzzle flash
Coyote-A (The Shotgun)
ec005_60v0 - Muzzle flash
ec010_00v2 - Charged shot muzzle flash
ec005_60v8 - Gunstinger muzzle flash
ec005_60v9 - DT'ed Gunstinger muzzle flash
Pandora
ec023_00v0 - A muzzle flash (source uncertain)
ec023_00v1 - DT'd Jealousy
ec023_01v0 - Hatred muzzle flash
ec023_01v1 - Epidemic muzzle flash
ec023_01v2 - Revenge beam
ec023_02v0 - Hatred missile trail
ec023_02v1 - Smoke
ec023_02v2 - Epidemic missile trail
ec023_03v0 - Hatred missile explosion
ec023_03v1 - Epidemic missile explosion
ec023_03v2 - Revenge beam impact (on map objects)
ec023_04v0 - Revenge aiming beam
ec023_04v1 - Revenge dust cloud
ec023_05v0 - Grief
ec023_06v0 - Omen Light
ec023_06v1 - Omen, when closed
ec023_06v2 - Omen, when thrown to ground
ec023_06v3 - Omen, when closed (repeated?)
ec023_07v0 - Argument muzzle flash
ec023_07v1 - Argument missile trail
ec023_07v2 - Argument missile impact
ec023_08v0 - Hatred & Epidemic (something under the rockets, probably smoke)
ec023_09v0 - Argument (engine propulsion flare)
Styles and Movements
Trickster
ec005_20v0 - Dash
ec005_20v1 - Sky Star glyph (Also used for Air Hike)
ec005_20v2 - Air Trick
ec005_20v3 - Sky Star dash effect
Royal Guard
ec005_30v0 - Block
ec005_30v1 - Just Guard
ec005_30v2 - Just Guard Break (?)
ec005_30v3 - Release Level 1
ec005_30v4 - Release Level 2 and 3
ec005_30v5 - Just Release (with low Royal Gauge)
ec005_30v6 - Just Release (with high Royal Gauge)
ec005_30v7 - Smoke/steam appears around Dante's feet
ec005_30v8 - Smoke/steam appears around Dante's feet
ec005_31v0 - Dreadnought formation effect
ec005_31v1 - Dreadnought aura
ec005_31v2 - Dreadnought dissipation effect
ec005_31v3 - Dreadnought deflection effect
Dark Slayer (Yamato)
ec002_00v0 - Slash Dimension
ec002_00v1 - pre-Slash Dimension flash w/ Yamato's glow
ec002_00v2 - Dust around feet of the backwards dash from Slash Dimension
ec002_01v0 - Aerial Rave V slashes & fading animation (the latter follows the former)
ec002_02v0 - Combo S finisher & fading animation
Devil Trigger
ec005_10v0 - Devil Trigger effect
ec005_10v1 - DT aura
Nero
Blue Rose, Air Hike & Table Hopper
ec000_00v0 - Blue Rose gunfire flash (normal)
ec000_00v2 - Air Hike glyph
ec000_00v3 - Red eye flash
ec000_01v0 - Charge Shot (all levels) glow on Nero's hand
ec000_02v0 - Charge Shot lv3 impact
ec000_03v0 - Charge Shot lv1 gunfire flash
ec000_03v1 - Charge Shot lv2 gunfire flash
ec000_03v2 - Charge Shot lv3 gunfire flash
ec000_03v4 - Charge Shot lv3 glow on the barrel of Blue Rose
ec000_04v0 - Large flare
ec000_04v1 - Charge Shot lv3 flames
ec000_04v2 - Charge Shot lv3 explosion
ec000_04v3 - Bullet impact flare when it strikes a surface
ec000_05v0 - Zoom blur on the entire screen
ec000_06v0 - Zoom blur on the entire screen
ec000_07v0 - Dust under feet
ec000_07v0 - Table Hopper
Red Queen Combo
ec001_00v0 - Red Queen's exceed
ec001_00v1 - The stamb hit of Combo C (not sure what he means, I'll have to check)
ec001_01v0 - Combo A finisher
ec001_01v1 - Combo D finisher
ec001_02v1 - The last three hits of ComboC
Streak
ec001_51v3 - Streak lv0
ec001_61v1 Streak - lv1.2.3 flame effect of the 1st hit
ec001_61v2 Streak - lv2.3 flame effect of "the 1st hit of lv2" and "the 1st&2nd hits of lv3"
ec001_61v3 Streak - lv1.2.3 flame effect of the last hit
ec001_61v4 Streak - lv1.2.3 a slight effect of the last hit
ec001_61w0 Streak - lv1.2.3 the spark effect while you holding the attack button and charging exeed for RQ
Split & Double Down
ec001_52v0 - Split
ec001_62v0 - Double Down lv1.2.3 the effect just when you launch the DoubleDown
ec001_62v1 - Double Down lv1
ec001_62v2 - Double Down lv2
ec001_62v3 - Double Down lv3
High Roller
ec001_53v1 - High Roller lv0
ec001_63v0 - High Roller lv1.2.3 flame effect of the 1st hit
ec001_63v1 - High Roller lv1.2.3 the RQ light effect of the 1st hit
ec001_63v2 - High Roller lv2 the RQ light(white) effect of the 2nd hit
ec001_63v3 - High Roller lv3 the RQ light(red) effect of the 2nd hit
ec001_63v4 - High Roller lv3 the RQ light(red) effect of the 3rd hit
ec001_63v5 - High Roller lv1.2.3 flame effect of the last hit
Maximum Bet
ec001_55v0 - Maximum Bet(uncharged)
ec001_55v1 - Maximum Bet(charged)
Shuffle
ec001_60v1 - Shuffle lv1
ec001_60v2 - Shuffle lv2
ec001_60v3 - Shuffle lv3
Calibur
ec001_64v0 - Calibur lv1
ec001_64v1 - Calibur lv2
ec001_64v2 - Calibur lv3
Snatch&Hold
ec024_10v0 - Snatch
ec024_20v2 - Devil Buster (without reaching an enemy) a blue effect in front of the arm
ec024_20v5 - Devil Buster (with an enemy )several blue effect around the arm
ec024_30v0 - Blue effect under the arm while Holding an enemy
Devil Trigger
ec024_60v0 - Devil Trigger explosion (the blue sphere)
ec024_60v1 - UnDT effect (a blue flash)
ec024_60v2 - DT aura
ec024_60v5 - blue effect in Nero's right hand while DT'ing
ec024_60v6 - the blue halo of the blue sphere while DT'ing