Post by Creelien on Oct 21, 2020 10:31:31 GMT
Dante
motion\pl006\
pl006_01 - Moving around, maybe taunts
pl006_01_001 - Standing
pl006_01_002 - Walking
pl006_01_003 - Running
pl006_02 - Trickster and Royal Guard anims
pl006_03 - Rebellion and associated Swordmaster anims
pl006_03_001 = Stand still
pl006_03_002 = Attack flipped 1
pl006_03_003 = Attack flip
pl006_03_004 = Rebellion combo 1 [First]
pl006_03_005 = Rebellion combo 1 [Second]
pl006_03_006 = Rebellion combo 1 [Third-Last]
pl006_03_007 = Rebellion combo 2 [First-Before million stabs]
pl006_03_008 = Rebellion combo 2 [Million stabs]
pl006_03_009 = Rebellion combo 2 [Third-After Million stabs]
pl006_03_010 = Helm Breaker 1 [fast A+Y]
pl006_03_011 = High time 1 [Back+Y]
pl006_03_012 = Round trip
pl006_03_013 = High time 2 [Back+Hold-Y]
pl006_03_014 = Stinger 1 [Swap not recommended because it'll make stinger slow]
pl006_03_015 = Stinger 2 [Before hitting enemy, if you swap it, stinger million stab cancel will became little harder]
pl006_03_016 = Stinger 3 [Hitting enemy]
pl006_03_017 = Round trip 2 [Call back sword (ground)]
pl006_03_018 = Round trip 3 [Call back sword (air)]
pl006_03_019 = Helm Breaker 2 [Air hike+Y]
pl006_03_020 = Helm Breaker 3 [After catapult free]
pl006_03_021 = DT Stinger
pl006_03_022 = Attack flipped L
pl006_03_023 = Prop
pl006_03_024 = Shredder
pl006_03_025 = Shredder [recovery animation]
pl006_03_026 = Aerial rave [First slash-B]
pl006_03_027 = Aerial rave [Second slash-B+B]
pl006_03_028 = Aerial rave [Third slash-B+B+B]
pl006_03_029 = Aerial rave [Final slash-B+B+B+B]
pl006_03_030 = Drive [First animation]
pl006_03_031 = Drive charge [Back+B-hold]
pl006_03_032 = Drive [Back+B-Release]
pl006_03_033 = Quick Drive [2nd animation]
pl006_03_034 = Over Drive
pl006_03_035 = Quick Drive [1st animation]
pl006_03_036 = Dance macabre [First Animation]
pl006_03_037 = Dance macabre [Final slash (Home run lol)]
pl006_03_038 = Dance macabre [First slash]
pl006_03_039 = Dance macabre [second slash]
pl006_03_040 = Dance macabre [Third slash]
pl006_03_041 = Dance macabre [Fourth slash]
pl006_03_042 = Dance macabre [Million stabs]
pl006_03_043 = Dance macabre [Fifth slash]
pl006_03_044 = Dance macabre [Sixth slash]
pl006_03_045 = Dance macabre [Seventh slash]
pl006_03_046 = (unused?)
pl006_04 - Gilgamesh and associated Swordmaster anims
pl006_04_001 - Stand still
pl006_04_002 - Attack flipped
pl006_04_003 - Attack flip
pl006_04_004 - Gilgamesh combo 1 [First punch]
pl006_04_005 - Gilgamesh combo 1 [Second punch]
pl006_04_006 - Gilgamesh combo 1 [First kick]
pl006_04_007 - Gilgamesh combo 1 [Last kick]
pl006_04_008 - Gilgamesh combo 2 [First kick]
pl006_04_009 - (unused?)
pl006_04_0010 - Gilgamesh combo 2 [Last kick]
pl006_04_0011 - Attack flipped L
pl006_04_0012 - Full House
pl006_04_0013 - Full House [Land]
pl006_04_0014 - Kick 13
pl006_04_0015 - DT Kick 13
pl006_04_0016 - Draw
pl006_04_0017 - Gilgamesh first punch [Charged Lv1]
pl006_04_0018 - Gilgamesh Second punch [Charged Lv1]
pl006_04_0019 - Straight [Charged Lv1]
pl006_04_0020 - Straight [First animation]
pl006_04_0021 - Straight [Hitting enemy]
pl006_04_0022 - Straight [Charging]
pl006_04_0023 - Gilgamesh first punch [Charging]
pl006_04_0024 - Gilgamesh Second punch [Charging]
pl006_04_0025 - Gilgamesh First kick combo 2 [Charging]
pl006_04_0026 - Gilgamesh First kick [Charging]
pl006_04_0027 - Gilgamesh Last kick [Charging]
pl006_04_0028 - Gilgamesh Last kick combo 2 [Charging]
pl006_04_0029 - Flush
pl006_04_0030 - Flush [Forward]
pl006_04_0031 - Flush [Backward]
pl006_04_0032 - Flush 2 [After air hike]
pl006_04_0033 - Flush 2 [After air hike - forward]
pl006_04_0034 - Flush 2 [After air hike - backward]
pl006_04_0035 - Shock
pl006_04_0036 - Shocking
pl006_04_0037 - Real impact [First animation]
pl006_04_0038 - Real impact [Last animation]
pl006_04_0039 - Uppercut [Charging]
pl006_04_0040 - Shock [Charging]
pl006_04_0041 - Rising dragon
pl006_04_0042 - Divine dragon
pl006_04_0043 - Rising dragon (Double? this one doesn't change anything)
pl006_04_0044 - Shock [Charged Lv1]
pl006_04_0045 - Gilgamesh first punch [Charged Lv2]
pl006_04_0046 - Gilgamesh Second punch [Charged Lv2]
pl006_04_0047 - Straight [Charged Lv2]
pl006_04_0048 - Shock [Charged Lv2]
pl006_04_0049 - Gilgamesh Charged kick 1 [Lv1] (combo 1 First kick)
pl006_04_0050 - Gilgamesh Charged kick 1 [Lv2] (combo 1 First kick)
pl006_04_0051 - Gilgamesh Charged kick 2 [Lv1] (combo 1 last kick)
pl006_04_0052 - Gilgamesh Charged kick 2 [Lv2] (combo 1 last kick)
pl006_04_0053 - Gilgamesh Charged kick 1 [Lv1] (combo 2 First kick)
pl006_04_0054 - Gilgamesh Charged kick 1 [Lv2] (combo 2 First kick)
pl006_04_0055 - Gilgamesh Charged kick 2 [Lv1] (combo 2 last kick)
pl006_04_0056 - Gilgamesh Charged kick 2 [Lv2] (combo 2 last kick)
pl006_05 - Lucifer and associated Swordmaster anims
pl006_06 - Ebony & Ivory and associated Gunslinger anims
pl006_07 - Coyote (Shotgun) and associated Gunslinger anims
pl006_08 - Pandora and associated Gunslinger anims
pl006_09 - Dante injury/damage anims
pl006_10 - Yamato/Dark Slayer anims
Nero
motion\pl000\
pl000_01 - Moving around, maybe taunts
pl000_01_001 - Standing
pl000_01_002 - Walking
pl000_01_003 - Running
pl000_02 - Probably Devil Bringer Buster anims. Will have to check some more.
pl000_04 - Red Queen anims
pl000_04_001 - Ready position(when not targeting in battle)
pl000_04_002 - Parried(like when hitting dante's sword)
pl000_04_003 - comboC(alternate hit)slightly shorter twist that the others
pl000_04_004 - comboA(1st hit)
pl000_04_005 - comboA(2nd hit)
pl000_04_006 - comboA(3rd hit)
pl000_04_007 - comboA(last hit)
pl000_04_008 - comboD(last hit)
pl000_04_009 - comboB(3nd/chain hit)
pl000_04_010 - comboB(2rd/chain hit)
pl000_04_011 - Jump kick
pl000_04_012 - Parried(like when hitting dantes combo monster)
pl000_04_013 - Air comboA(1st hit)
pl000_04_014 - Air comboA(2nd hit)
pl000_04_015 - Air comboA(last hit)
pl000_04_016 - Split(No rev)
pl000_04_017 - High roller(ground)
pl000_04_018 - High Roller(finisher for lift off when launching self)
pl000_04_019 - Streak(Before rush)
pl000_04_020 - Streak(Before Slash)
pl000_04_021 - Streak(Slash)
pl000_04_022 - Shuffle
pl000_04_023 - comboB(1st hit)
pl000_04_024 - comboB(2nd hit)
pl000_04_025 - comboB(last hit)
pl000_04_026 - comboC(3rd hit)
pl000_04_027 - comboC(4th hit)
pl000_04_028 - comboC(5th hit)
pl000_04_029 - comboC(last hit)
pl000_04_030 - comboB(a chained hit again)
pl000_04_031 - Roulette Spin
pl000_04_032 - ExHigh Roller(Before sword scrapes ground)
pl000_04_033 - ExHigh Roller(Directly after attack when sword smashes ground)
pl000_04_034 - ExHigh Roller(Back Flip caused launch)
pl000_04_035 - ExHigh Roller(Faster version of previous)
pl000_04_036 - Baseball bat swing(no idea where this is from, shuffle maybe?)
pl000_04_037 - ExStreak(Rev)
pl000_04_038 - ExStreak(Right after rev starting swing)
pl000_04_039 - ExStreak(First hit)
pl000_04_040 - ExStreak(Spin after first hit)
pl000_04_041 - ExSplit
pl000_04_042 - ExSplit(again)rev2?
pl000_04_043 - ExSplit(and again)rev3?
pl000_04_044 - ExHigh Roller(The spin when launching at rev2+)
pl000_04_045 - ExHigh Roller(Spin for Rev1)
pl000_04_046 - ExShuffle
pl000_04_047 - ExShuffle(again)
pl000_04_048 - ExShuffle(and again)like ExSplit did?
pl000_04_049 - ExStreak(longer rev)
pl000_04_050 - Maximum Bet(Back stepping into preparing it)
pl000_04_051 - Maximum Bet(Charging)
pl000_04_052 - Maximum Bet(Swing)
pl000_04_053 - Maximum Bet(Charged Swing)
pl000_04_054 - Showdown(From start till opening swing)
pl000_04_055 - Showdown(When he hits nothing)
pl000_04_056 - Showdown(First 2 hits after opening)
pl000_04_057 - Showdown(Last 4 hits)
pl000_04_058 - T-pose with wiggly coat
pl000_04_059 - Legs in T-pose, upper body in rev pose reving.(Coat also wiggly)
pl000_04_060 - Rev pose with wiggly coat
pl000_04_061 - Upper body in T-pose, legs take 2 steps forward
pl000_04_062 - Basically 59 again
pl000_04_063 - Like 59/62 but longer
pl000_04_064 - Backwards walk version of 61.
pl000_04_065 - Another 59 clone
pl000_04_066 - 63 clone(cloak still wiggling like hell)
pl000_04_067 - Left walk version of 61.
pl000_04_068 - 59 clone(again)
pl000_04_069 - 63 clone(again only the cape is less wiggly and stops to a wide spread shape)
pl000_04_070 - Right walk version of 61
pl000_04_071 - 59 clone(hand turns to rev more notibly)
pl000_04_072 - 63 clone(cape like 69 but more to the right)
pl000_04_073 - Air rev pose
pl000_04_074 - 73 clone
pl000_04_075 - Downward thrust(Appears unused. Animation only)
pl000_04_076 - Downward thrust(again)
pl000_04_077 - Downward thrust(again)
pl000_04_078 - Calibur(dash)
pl000_04_079 - Calibur(slash)
pl000_04_080 - Stinger Jump
pl000_04_081 - ExCalibur1(dash)
pl000_04_082 - ExCalibur1(slash)
pl000_04_083 - Stinger Jump
pl000_04_084 - ExCalibur2(dash)
pl000_04_085 - ExCalibur2(slash)
pl000_04_086 - Stinger Jump
pl000_04_087 - ExCalibur3(dash)
pl000_04_088 - ExCalibur3(slash)
pl000_04_089 - Stinger Jump
pl000_06 - Blue Rose anims
em006:
Nero moves on Berial:
pl000_em018_00_001 - regular ground buster
pl000_em018_00_002 - regular aerial buster
pl000_em018_00_003 - aerial buster slam(goes under ground)
pl000_em018_00_004 - DT ground buster
pl000_em018_00_005 - complete DT aerial
Nero moves on Blitz:
pl000_em012_00_001 - regular buster attack
pl000_em012_00_002 - regular buster ender(left hook then upper)
pl000_em012_00_003 - aerial buster
pl000_em012_00_004 - aerial buster ender
Nero moves on Credo:
pl000_em022_00_001-regular grab punch ground
pl000_em022_00_002-regular grab punch air
pl000_em022_00_003-DT buster attack
pl000_em022_00_004-regular grab punch air again? DT version?
pl000_em022_00_005-DT buster ground smash ender
pl000_em022_00_006-regular buster attack
pl000_em022_00_007-grab and throw back spear
pl000_em022_00_008-motion after finishing DT buster or something? it could literally be its own taunt
pl000_em022_00_009-aerial spear throw back
pl000_em022_00_010-aerial grab punch again?
Nero moves on Scarecrow:
pl000_em000_00_001-grab+smash
pl000_em000_00_002-aerial grab+smash
pl000_em000_00_003-grab+smash again?
Nero moves on Sanctus:
pl000_pl002_00_001 - regular ground buster
pl000_pl002_00_002 - aerial buster
pl000_pl002_00_003 - continuous punching(maybe DT part of the ground buster cause it continous)
pl000_pl002_00_004 - all buster ender(isnt as slow as youd think)
motion\pl006\
pl006_01 - Moving around, maybe taunts
pl006_01_001 - Standing
pl006_01_002 - Walking
pl006_01_003 - Running
pl006_02 - Trickster and Royal Guard anims
pl006_03 - Rebellion and associated Swordmaster anims
pl006_03_001 = Stand still
pl006_03_002 = Attack flipped 1
pl006_03_003 = Attack flip
pl006_03_004 = Rebellion combo 1 [First]
pl006_03_005 = Rebellion combo 1 [Second]
pl006_03_006 = Rebellion combo 1 [Third-Last]
pl006_03_007 = Rebellion combo 2 [First-Before million stabs]
pl006_03_008 = Rebellion combo 2 [Million stabs]
pl006_03_009 = Rebellion combo 2 [Third-After Million stabs]
pl006_03_010 = Helm Breaker 1 [fast A+Y]
pl006_03_011 = High time 1 [Back+Y]
pl006_03_012 = Round trip
pl006_03_013 = High time 2 [Back+Hold-Y]
pl006_03_014 = Stinger 1 [Swap not recommended because it'll make stinger slow]
pl006_03_015 = Stinger 2 [Before hitting enemy, if you swap it, stinger million stab cancel will became little harder]
pl006_03_016 = Stinger 3 [Hitting enemy]
pl006_03_017 = Round trip 2 [Call back sword (ground)]
pl006_03_018 = Round trip 3 [Call back sword (air)]
pl006_03_019 = Helm Breaker 2 [Air hike+Y]
pl006_03_020 = Helm Breaker 3 [After catapult free]
pl006_03_021 = DT Stinger
pl006_03_022 = Attack flipped L
pl006_03_023 = Prop
pl006_03_024 = Shredder
pl006_03_025 = Shredder [recovery animation]
pl006_03_026 = Aerial rave [First slash-B]
pl006_03_027 = Aerial rave [Second slash-B+B]
pl006_03_028 = Aerial rave [Third slash-B+B+B]
pl006_03_029 = Aerial rave [Final slash-B+B+B+B]
pl006_03_030 = Drive [First animation]
pl006_03_031 = Drive charge [Back+B-hold]
pl006_03_032 = Drive [Back+B-Release]
pl006_03_033 = Quick Drive [2nd animation]
pl006_03_034 = Over Drive
pl006_03_035 = Quick Drive [1st animation]
pl006_03_036 = Dance macabre [First Animation]
pl006_03_037 = Dance macabre [Final slash (Home run lol)]
pl006_03_038 = Dance macabre [First slash]
pl006_03_039 = Dance macabre [second slash]
pl006_03_040 = Dance macabre [Third slash]
pl006_03_041 = Dance macabre [Fourth slash]
pl006_03_042 = Dance macabre [Million stabs]
pl006_03_043 = Dance macabre [Fifth slash]
pl006_03_044 = Dance macabre [Sixth slash]
pl006_03_045 = Dance macabre [Seventh slash]
pl006_03_046 = (unused?)
pl006_04 - Gilgamesh and associated Swordmaster anims
pl006_04_001 - Stand still
pl006_04_002 - Attack flipped
pl006_04_003 - Attack flip
pl006_04_004 - Gilgamesh combo 1 [First punch]
pl006_04_005 - Gilgamesh combo 1 [Second punch]
pl006_04_006 - Gilgamesh combo 1 [First kick]
pl006_04_007 - Gilgamesh combo 1 [Last kick]
pl006_04_008 - Gilgamesh combo 2 [First kick]
pl006_04_009 - (unused?)
pl006_04_0010 - Gilgamesh combo 2 [Last kick]
pl006_04_0011 - Attack flipped L
pl006_04_0012 - Full House
pl006_04_0013 - Full House [Land]
pl006_04_0014 - Kick 13
pl006_04_0015 - DT Kick 13
pl006_04_0016 - Draw
pl006_04_0017 - Gilgamesh first punch [Charged Lv1]
pl006_04_0018 - Gilgamesh Second punch [Charged Lv1]
pl006_04_0019 - Straight [Charged Lv1]
pl006_04_0020 - Straight [First animation]
pl006_04_0021 - Straight [Hitting enemy]
pl006_04_0022 - Straight [Charging]
pl006_04_0023 - Gilgamesh first punch [Charging]
pl006_04_0024 - Gilgamesh Second punch [Charging]
pl006_04_0025 - Gilgamesh First kick combo 2 [Charging]
pl006_04_0026 - Gilgamesh First kick [Charging]
pl006_04_0027 - Gilgamesh Last kick [Charging]
pl006_04_0028 - Gilgamesh Last kick combo 2 [Charging]
pl006_04_0029 - Flush
pl006_04_0030 - Flush [Forward]
pl006_04_0031 - Flush [Backward]
pl006_04_0032 - Flush 2 [After air hike]
pl006_04_0033 - Flush 2 [After air hike - forward]
pl006_04_0034 - Flush 2 [After air hike - backward]
pl006_04_0035 - Shock
pl006_04_0036 - Shocking
pl006_04_0037 - Real impact [First animation]
pl006_04_0038 - Real impact [Last animation]
pl006_04_0039 - Uppercut [Charging]
pl006_04_0040 - Shock [Charging]
pl006_04_0041 - Rising dragon
pl006_04_0042 - Divine dragon
pl006_04_0043 - Rising dragon (Double? this one doesn't change anything)
pl006_04_0044 - Shock [Charged Lv1]
pl006_04_0045 - Gilgamesh first punch [Charged Lv2]
pl006_04_0046 - Gilgamesh Second punch [Charged Lv2]
pl006_04_0047 - Straight [Charged Lv2]
pl006_04_0048 - Shock [Charged Lv2]
pl006_04_0049 - Gilgamesh Charged kick 1 [Lv1] (combo 1 First kick)
pl006_04_0050 - Gilgamesh Charged kick 1 [Lv2] (combo 1 First kick)
pl006_04_0051 - Gilgamesh Charged kick 2 [Lv1] (combo 1 last kick)
pl006_04_0052 - Gilgamesh Charged kick 2 [Lv2] (combo 1 last kick)
pl006_04_0053 - Gilgamesh Charged kick 1 [Lv1] (combo 2 First kick)
pl006_04_0054 - Gilgamesh Charged kick 1 [Lv2] (combo 2 First kick)
pl006_04_0055 - Gilgamesh Charged kick 2 [Lv1] (combo 2 last kick)
pl006_04_0056 - Gilgamesh Charged kick 2 [Lv2] (combo 2 last kick)
pl006_05 - Lucifer and associated Swordmaster anims
pl006_06 - Ebony & Ivory and associated Gunslinger anims
pl006_07 - Coyote (Shotgun) and associated Gunslinger anims
pl006_08 - Pandora and associated Gunslinger anims
pl006_09 - Dante injury/damage anims
pl006_10 - Yamato/Dark Slayer anims
Nero
motion\pl000\
pl000_01 - Moving around, maybe taunts
pl000_01_001 - Standing
pl000_01_002 - Walking
pl000_01_003 - Running
pl000_02 - Probably Devil Bringer Buster anims. Will have to check some more.
pl000_04 - Red Queen anims
pl000_04_001 - Ready position(when not targeting in battle)
pl000_04_002 - Parried(like when hitting dante's sword)
pl000_04_003 - comboC(alternate hit)slightly shorter twist that the others
pl000_04_004 - comboA(1st hit)
pl000_04_005 - comboA(2nd hit)
pl000_04_006 - comboA(3rd hit)
pl000_04_007 - comboA(last hit)
pl000_04_008 - comboD(last hit)
pl000_04_009 - comboB(3nd/chain hit)
pl000_04_010 - comboB(2rd/chain hit)
pl000_04_011 - Jump kick
pl000_04_012 - Parried(like when hitting dantes combo monster)
pl000_04_013 - Air comboA(1st hit)
pl000_04_014 - Air comboA(2nd hit)
pl000_04_015 - Air comboA(last hit)
pl000_04_016 - Split(No rev)
pl000_04_017 - High roller(ground)
pl000_04_018 - High Roller(finisher for lift off when launching self)
pl000_04_019 - Streak(Before rush)
pl000_04_020 - Streak(Before Slash)
pl000_04_021 - Streak(Slash)
pl000_04_022 - Shuffle
pl000_04_023 - comboB(1st hit)
pl000_04_024 - comboB(2nd hit)
pl000_04_025 - comboB(last hit)
pl000_04_026 - comboC(3rd hit)
pl000_04_027 - comboC(4th hit)
pl000_04_028 - comboC(5th hit)
pl000_04_029 - comboC(last hit)
pl000_04_030 - comboB(a chained hit again)
pl000_04_031 - Roulette Spin
pl000_04_032 - ExHigh Roller(Before sword scrapes ground)
pl000_04_033 - ExHigh Roller(Directly after attack when sword smashes ground)
pl000_04_034 - ExHigh Roller(Back Flip caused launch)
pl000_04_035 - ExHigh Roller(Faster version of previous)
pl000_04_036 - Baseball bat swing(no idea where this is from, shuffle maybe?)
pl000_04_037 - ExStreak(Rev)
pl000_04_038 - ExStreak(Right after rev starting swing)
pl000_04_039 - ExStreak(First hit)
pl000_04_040 - ExStreak(Spin after first hit)
pl000_04_041 - ExSplit
pl000_04_042 - ExSplit(again)rev2?
pl000_04_043 - ExSplit(and again)rev3?
pl000_04_044 - ExHigh Roller(The spin when launching at rev2+)
pl000_04_045 - ExHigh Roller(Spin for Rev1)
pl000_04_046 - ExShuffle
pl000_04_047 - ExShuffle(again)
pl000_04_048 - ExShuffle(and again)like ExSplit did?
pl000_04_049 - ExStreak(longer rev)
pl000_04_050 - Maximum Bet(Back stepping into preparing it)
pl000_04_051 - Maximum Bet(Charging)
pl000_04_052 - Maximum Bet(Swing)
pl000_04_053 - Maximum Bet(Charged Swing)
pl000_04_054 - Showdown(From start till opening swing)
pl000_04_055 - Showdown(When he hits nothing)
pl000_04_056 - Showdown(First 2 hits after opening)
pl000_04_057 - Showdown(Last 4 hits)
pl000_04_058 - T-pose with wiggly coat
pl000_04_059 - Legs in T-pose, upper body in rev pose reving.(Coat also wiggly)
pl000_04_060 - Rev pose with wiggly coat
pl000_04_061 - Upper body in T-pose, legs take 2 steps forward
pl000_04_062 - Basically 59 again
pl000_04_063 - Like 59/62 but longer
pl000_04_064 - Backwards walk version of 61.
pl000_04_065 - Another 59 clone
pl000_04_066 - 63 clone(cloak still wiggling like hell)
pl000_04_067 - Left walk version of 61.
pl000_04_068 - 59 clone(again)
pl000_04_069 - 63 clone(again only the cape is less wiggly and stops to a wide spread shape)
pl000_04_070 - Right walk version of 61
pl000_04_071 - 59 clone(hand turns to rev more notibly)
pl000_04_072 - 63 clone(cape like 69 but more to the right)
pl000_04_073 - Air rev pose
pl000_04_074 - 73 clone
pl000_04_075 - Downward thrust(Appears unused. Animation only)
pl000_04_076 - Downward thrust(again)
pl000_04_077 - Downward thrust(again)
pl000_04_078 - Calibur(dash)
pl000_04_079 - Calibur(slash)
pl000_04_080 - Stinger Jump
pl000_04_081 - ExCalibur1(dash)
pl000_04_082 - ExCalibur1(slash)
pl000_04_083 - Stinger Jump
pl000_04_084 - ExCalibur2(dash)
pl000_04_085 - ExCalibur2(slash)
pl000_04_086 - Stinger Jump
pl000_04_087 - ExCalibur3(dash)
pl000_04_088 - ExCalibur3(slash)
pl000_04_089 - Stinger Jump
pl000_06 - Blue Rose anims
{Spoiler}
em005_151-
em005_152-
em005_153-smashed recovery before being kicked
em005_154-smashed recovery?
em005_155-jump back?
em006_156-flip from buster
em006_157-smashed on the floor from buster?
em006_161-aerial heavy attack charge up
em006_162-aerial heavy attack dash
em006_163-aerial upper cut
em006_164-aerial uppercut start up?
em006_165-aerial streak charge
em006_166-aerial streak dash
em006_167-aerial streak attack
em006_168-aerial streak start up
em006_171-first normal slash charge start up
em006_173-first normal slash charge dash
em006_174-first normal slash charge attack
em006_175-first normal slash recovery(maybe for the charge as well)
em006_176-walk animation with sword and shield
em006_177-first normal slash
em006_178-streak dash
em006_179-brief animation of end of upper cut
em006_180-streak end attack
em006_181-second slash attack
em006_182-second slash end frame
em006_183-upper cut dash
em006_184-upper cut charge
em006_185-upper cut
em005_151-
em005_152-
em005_153-smashed recovery before being kicked
em005_154-smashed recovery?
em005_155-jump back?
em006_156-flip from buster
em006_157-smashed on the floor from buster?
em006_161-aerial heavy attack charge up
em006_162-aerial heavy attack dash
em006_163-aerial upper cut
em006_164-aerial uppercut start up?
em006_165-aerial streak charge
em006_166-aerial streak dash
em006_167-aerial streak attack
em006_168-aerial streak start up
em006_171-first normal slash charge start up
em006_173-first normal slash charge dash
em006_174-first normal slash charge attack
em006_175-first normal slash recovery(maybe for the charge as well)
em006_176-walk animation with sword and shield
em006_177-first normal slash
em006_178-streak dash
em006_179-brief animation of end of upper cut
em006_180-streak end attack
em006_181-second slash attack
em006_182-second slash end frame
em006_183-upper cut dash
em006_184-upper cut charge
em006_185-upper cut
Nero moves on Berial:
pl000_em018_00_001 - regular ground buster
pl000_em018_00_002 - regular aerial buster
pl000_em018_00_003 - aerial buster slam(goes under ground)
pl000_em018_00_004 - DT ground buster
pl000_em018_00_005 - complete DT aerial
Nero moves on Blitz:
pl000_em012_00_001 - regular buster attack
pl000_em012_00_002 - regular buster ender(left hook then upper)
pl000_em012_00_003 - aerial buster
pl000_em012_00_004 - aerial buster ender
Nero moves on Credo:
pl000_em022_00_001-regular grab punch ground
pl000_em022_00_002-regular grab punch air
pl000_em022_00_003-DT buster attack
pl000_em022_00_004-regular grab punch air again? DT version?
pl000_em022_00_005-DT buster ground smash ender
pl000_em022_00_006-regular buster attack
pl000_em022_00_007-grab and throw back spear
pl000_em022_00_008-motion after finishing DT buster or something? it could literally be its own taunt
pl000_em022_00_009-aerial spear throw back
pl000_em022_00_010-aerial grab punch again?
Nero moves on Scarecrow:
pl000_em000_00_001-grab+smash
pl000_em000_00_002-aerial grab+smash
pl000_em000_00_003-grab+smash again?
Nero moves on Sanctus:
pl000_pl002_00_001 - regular ground buster
pl000_pl002_00_002 - aerial buster
pl000_pl002_00_003 - continuous punching(maybe DT part of the ground buster cause it continous)
pl000_pl002_00_004 - all buster ender(isnt as slow as youd think)