Post by Creelien on Oct 20, 2020 21:10:28 GMT
Original topic by tab
I guess this is mostly a compilation of my own compiled half-baked lists that are most likely slightly wrong.
For dante/nero, the vanilla references still work from what i can tell so you can just use that list for those.
I guess this is mostly a compilation of my own compiled half-baked lists that are most likely slightly wrong.
For dante/nero, the vanilla references still work from what i can tell so you can just use that list for those.
Hitsparks(?)
ec132_00v0 -Center of Spark effect on Divekick/DT Bullets (sphere effect) (??)
ec132_28v0-2- Electrical Sparks on Divekick Trail and Bionic Arm on hit / DT added spark effect on hits including DT bullets
ec132_44v0-1 - S-Rank Taunt Kiss Color (Hit)
Abilities
ec132_21v0-5 - Flush (Jump Aura)
ec132_27v0 - Doublejump Glyph
ec132_29v0-2 - Devil Trigger aura
ec132_43v0-1 - S-Rank Taunt Kiss Color (Projectile) (?)
Bare Knuckle
Charge Effects
ec132_01v0-7 - Charging Finish 'pop'/sphere
ec132_02v0-5 - Electrical Sparks when finished charging
ec132_03v0-9 - Glow when finished charging
Lunar Phase (f+Bare Knuckle)
ec132_12v0-3
ec132_12v0 - initial part of the attack/most of the spinning part of the attack
ec132_12v2 - outer edge of spinning attack?
Rising Sun (b+Bare Knuckle)
ec132_13v0-3
Bionic Arm (f+Bare Knuckle without Sparda)
ec132_18v0-5 - Near-End of Punch Effect
ec132_19v0 - Trail (Shared with Trail on Sparda Combo B stab) + Starting of Punch Effect
Volcano (b+Bare Knuckle without Sparda)
ec132_20v0-8 - Flash on charged attack
Killer Bee (jump+Bare Knuckle)
ec132_22v0-4 - Leg coloring and the rising effect when you hit the ground
ec132_22v0 - leg glow
ec132_22v1 - effect when you hit the ground including dust
Bare Knuckle Combo A
Drive/Overdrive
ec132_04v0 - 2nd charge effect ( maybe first charge too? can't seem to change it w this)
ec132_04v1 -
ec132_04v2 - first drive
ec132_04v3 - main splash
ec132_04v4 - the 'charge pop' effect?
ec132_05v0 - the effect rising from the ground when throwing the rest of the slashes
ec132_05v1 - the rest of the drives (except the third, possibly?)
ec132_05v2 - ??
ec132_05v3 - more of the effect rising from the ground, occurs on 3rd overdrive and the rest of the overdrives after the 4th
Bare Knuckle Combo B
Dash (Dance Macabre Dash)
ec132_07v0-1
Dance Macabre Slashes
ec132_08v0-2 -4th and 5th slash of the dance macabre
ec132_09v0 + ec132_10v0 - first 3 slashes of dance macabre
ec132_11v0-3 - golf swing glow effect, both charge and swing
Bare Knuckle Combo C
ec132_14v0-4 - Spinning Bird Kick
Bare Knuckle Combo D
ec132_16v0-7 - Lightning Legs (Charged)
ec132_17v0-3 - Shinryuken Dust + Attack
Sparda
Round Harvest (f+Sparda)
ec132_23v0-v6 - spinning part of the blade and glow
V-Divider (b+Sparda)
ec132_24v0-4 - spinning part of the blade and glow
Sparda Combo A
ec132_39v0 - wave on final slash
Sparda Combo B
ec132_25v0-1 - final stab (stinger that extends) effect color
ec132_26v0-1 -
Guns
ec132_30v0-7 - Pandora Laser
ec132_31v0-4 - Luce&Ombra Muzzle Flashes
ec132_31v3 - DT Luce&Ombra Muzzle Flash
ec132_32v0-2 - Pandora Rocket Launcher/Dartgun (b+gun) Muzzle Flash
ec132_33v0-2 - Color of weapon when transforming (??)
ec132_34v0-2 - Color of smoke left from Pandora Rocket Launcher/Dartgun explosions
ec132_35v0-1 - Pandora aiming laser (held)
ec132_40v0-3 - Weapon transform sparks + end of transform Color flash
ec132_41v0-3 - Pandora laser charging color
vergil
ec130_00-09 - yamato related stuff
ec130_00 - sheathing spark effect/yamato charging effect
ec130_01 - yamato combo B finisher effect + sword plant color
ec130_02 - yamato combo A attack 3&4 effect
ec130_03 - yamato combo C attack 4 effect
ec130_04 - yamato air rave A (attacks 1,2,3)
ec130_05 - yamato air rave B (attacks 3, 4)
ec130_06 - judgement cut
v6 - charge pop color
ec130_07 - yamato launcher
ec130_08 - rapid slash
8v0 - dt boost anim?
8v1 - slashes from dash
8v2 - devil trigger end slash
8v3 - regular end slash
8v6 - orbit
8v8 - smoke from dash
ec130_09 - judgement cut end
ec130_10-17 - beowulf related stuff
ec130_10 - beowulf?
ec130_11 - beowulf
ec130_12 - beowulf
ec130_13 - beowulf
ec130_14 - lunar phase
ec130-15 - beowulf
ec130-16 - beowulf
ec130-17 - beowulf
ec130-20-26 - force edge related stuff
eco130_20 - force edge combo B jetstream + revolver
v2- big dual wield swing force edge part?
v3- attack 3 (big dual wield swing)
v4- first swing of jetstream- after the big dual wield swing (attack 4, not 3)
v5- jetstream yamato color
v6- jetstream force edge color
v7- revolver color
v8- revolver finisher color
ec130_21 - force edge combo A + million stabs + million stabs ender
v0 - million stabs
v1- million stabs finisher sword aura
v2- million stabs above?
v3- attack 1 swing 1
v4- attack 1 swing 2
v5- attack 2 swing 1
v6- last hit on main combo (attack 2, swing 2?)
ec130_22 - round trip
ec130_23 - high time
v0 - main swing effect
ec130_24 - helm breaker
ec130_25 - stinger
v1- aura on final hit of stinger- has huge trail
v2- spiral trail around stinger/air trail around stinger
eco13_26 - overdrive
v0 - charge color aura
v1-
v3- first drive sparks + smoke?
v4- second drive sparks + smoke
v5- drives
v6- overdrive
v8- drive 1 explosion
v9- drive 2 explosion
ec130_30-31 - summon sword stuff
ec130_30 - summon swords
v0 - summoning anim
v2- explosion/shatter effect
v5 - color of sword aura
ec130_31 - sword formation colors
v0 - shooty swords summon anim
v1 - air trails left by shooty sword and held spiral swords
v5 - explosion/shatter effect
v6 - dropping effect from sword rain
v7 - spiral swords + enemy surrounding spiral swords aura
v8 - shooty swords aura
ec130_40 - teleport color
v4-6 initial tp color?
ec130_60 - concentration aura + charge
This list below is from spectre
Beowulf
===========================
-----------------------------------
ec130_10
=========
v0 - Stage 1 Charge
v1 - Stage 2 Charge
v2 - Perfect Carge
v3 - Final Charge [Full Concentration]
=========
ec130_11
=========
v0 - left punch trail
v1 - right punch trail
v2 -
v3 -
v4 - left fist orb
v5 - left aura stage 1
v6 - left aura stage 2
v7 - right fist orb
v8 - right aura stage 1
v9 - right aura stage 2
v10 -
v11 - leg aura stage 1
v12 - leg aura stage 2
v13 -
v14 -
v15 -
v17 -
x0 -
x2 -
x6 -
===========
ec130_12
===========
v0 - Combo B ([stage 1&3] 3rd hit)
v1 - Combo A (3rd hit)
v2 - Combo B (4th hit)
v3 - Combo B (dash from 3rd to 4th hit)
v4 - Combo B (smoke from dash)
v5 - Combo B ([stage 2] 3rd hit)
x0 -
x1 -
===========
ec130_13
===========
v0 - Starfall
v1 - Starfall Landing
x0 -
===========
ec130_14
===========
v0 -
v1 - Lunar Phase [Final kick]
v2 -
v3 - Lunar Phase [DT Final kick (ground)]
v4 - Lunar Phase [DT 1st clawed kick]
v5 - Lunar Phase [Final kick (ground hit + dust)]
v6 -
v7 -
v8 - Lunar Phase [DT Final kick (air)]
ec132_00v0 -Center of Spark effect on Divekick/DT Bullets (sphere effect) (??)
ec132_28v0-2- Electrical Sparks on Divekick Trail and Bionic Arm on hit / DT added spark effect on hits including DT bullets
ec132_44v0-1 - S-Rank Taunt Kiss Color (Hit)
Abilities
ec132_21v0-5 - Flush (Jump Aura)
ec132_27v0 - Doublejump Glyph
ec132_29v0-2 - Devil Trigger aura
ec132_43v0-1 - S-Rank Taunt Kiss Color (Projectile) (?)
Bare Knuckle
Charge Effects
ec132_01v0-7 - Charging Finish 'pop'/sphere
ec132_02v0-5 - Electrical Sparks when finished charging
ec132_03v0-9 - Glow when finished charging
Lunar Phase (f+Bare Knuckle)
ec132_12v0-3
ec132_12v0 - initial part of the attack/most of the spinning part of the attack
ec132_12v2 - outer edge of spinning attack?
Rising Sun (b+Bare Knuckle)
ec132_13v0-3
Bionic Arm (f+Bare Knuckle without Sparda)
ec132_18v0-5 - Near-End of Punch Effect
ec132_19v0 - Trail (Shared with Trail on Sparda Combo B stab) + Starting of Punch Effect
Volcano (b+Bare Knuckle without Sparda)
ec132_20v0-8 - Flash on charged attack
Killer Bee (jump+Bare Knuckle)
ec132_22v0-4 - Leg coloring and the rising effect when you hit the ground
ec132_22v0 - leg glow
ec132_22v1 - effect when you hit the ground including dust
Bare Knuckle Combo A
Drive/Overdrive
ec132_04v0 - 2nd charge effect ( maybe first charge too? can't seem to change it w this)
ec132_04v1 -
ec132_04v2 - first drive
ec132_04v3 - main splash
ec132_04v4 - the 'charge pop' effect?
ec132_05v0 - the effect rising from the ground when throwing the rest of the slashes
ec132_05v1 - the rest of the drives (except the third, possibly?)
ec132_05v2 - ??
ec132_05v3 - more of the effect rising from the ground, occurs on 3rd overdrive and the rest of the overdrives after the 4th
Bare Knuckle Combo B
Dash (Dance Macabre Dash)
ec132_07v0-1
Dance Macabre Slashes
ec132_08v0-2 -4th and 5th slash of the dance macabre
ec132_09v0 + ec132_10v0 - first 3 slashes of dance macabre
ec132_11v0-3 - golf swing glow effect, both charge and swing
Bare Knuckle Combo C
ec132_14v0-4 - Spinning Bird Kick
Bare Knuckle Combo D
ec132_16v0-7 - Lightning Legs (Charged)
ec132_17v0-3 - Shinryuken Dust + Attack
Sparda
Round Harvest (f+Sparda)
ec132_23v0-v6 - spinning part of the blade and glow
V-Divider (b+Sparda)
ec132_24v0-4 - spinning part of the blade and glow
Sparda Combo A
ec132_39v0 - wave on final slash
Sparda Combo B
ec132_25v0-1 - final stab (stinger that extends) effect color
ec132_26v0-1 -
Guns
ec132_30v0-7 - Pandora Laser
ec132_31v0-4 - Luce&Ombra Muzzle Flashes
ec132_31v3 - DT Luce&Ombra Muzzle Flash
ec132_32v0-2 - Pandora Rocket Launcher/Dartgun (b+gun) Muzzle Flash
ec132_33v0-2 - Color of weapon when transforming (??)
ec132_34v0-2 - Color of smoke left from Pandora Rocket Launcher/Dartgun explosions
ec132_35v0-1 - Pandora aiming laser (held)
ec132_40v0-3 - Weapon transform sparks + end of transform Color flash
ec132_41v0-3 - Pandora laser charging color
vergil
ec130_00-09 - yamato related stuff
ec130_00 - sheathing spark effect/yamato charging effect
ec130_01 - yamato combo B finisher effect + sword plant color
ec130_02 - yamato combo A attack 3&4 effect
ec130_03 - yamato combo C attack 4 effect
ec130_04 - yamato air rave A (attacks 1,2,3)
ec130_05 - yamato air rave B (attacks 3, 4)
ec130_06 - judgement cut
v6 - charge pop color
ec130_07 - yamato launcher
ec130_08 - rapid slash
8v0 - dt boost anim?
8v1 - slashes from dash
8v2 - devil trigger end slash
8v3 - regular end slash
8v6 - orbit
8v8 - smoke from dash
ec130_09 - judgement cut end
ec130_10-17 - beowulf related stuff
ec130_10 - beowulf?
ec130_11 - beowulf
ec130_12 - beowulf
ec130_13 - beowulf
ec130_14 - lunar phase
ec130-15 - beowulf
ec130-16 - beowulf
ec130-17 - beowulf
ec130-20-26 - force edge related stuff
eco130_20 - force edge combo B jetstream + revolver
v2- big dual wield swing force edge part?
v3- attack 3 (big dual wield swing)
v4- first swing of jetstream- after the big dual wield swing (attack 4, not 3)
v5- jetstream yamato color
v6- jetstream force edge color
v7- revolver color
v8- revolver finisher color
ec130_21 - force edge combo A + million stabs + million stabs ender
v0 - million stabs
v1- million stabs finisher sword aura
v2- million stabs above?
v3- attack 1 swing 1
v4- attack 1 swing 2
v5- attack 2 swing 1
v6- last hit on main combo (attack 2, swing 2?)
ec130_22 - round trip
ec130_23 - high time
v0 - main swing effect
ec130_24 - helm breaker
ec130_25 - stinger
v1- aura on final hit of stinger- has huge trail
v2- spiral trail around stinger/air trail around stinger
eco13_26 - overdrive
v0 - charge color aura
v1-
v3- first drive sparks + smoke?
v4- second drive sparks + smoke
v5- drives
v6- overdrive
v8- drive 1 explosion
v9- drive 2 explosion
ec130_30-31 - summon sword stuff
ec130_30 - summon swords
v0 - summoning anim
v2- explosion/shatter effect
v5 - color of sword aura
ec130_31 - sword formation colors
v0 - shooty swords summon anim
v1 - air trails left by shooty sword and held spiral swords
v5 - explosion/shatter effect
v6 - dropping effect from sword rain
v7 - spiral swords + enemy surrounding spiral swords aura
v8 - shooty swords aura
ec130_40 - teleport color
v4-6 initial tp color?
ec130_60 - concentration aura + charge
This list below is from spectre
Beowulf
===========================
-----------------------------------
ec130_10
=========
v0 - Stage 1 Charge
v1 - Stage 2 Charge
v2 - Perfect Carge
v3 - Final Charge [Full Concentration]
=========
ec130_11
=========
v0 - left punch trail
v1 - right punch trail
v2 -
v3 -
v4 - left fist orb
v5 - left aura stage 1
v6 - left aura stage 2
v7 - right fist orb
v8 - right aura stage 1
v9 - right aura stage 2
v10 -
v11 - leg aura stage 1
v12 - leg aura stage 2
v13 -
v14 -
v15 -
v17 -
x0 -
x2 -
x6 -
===========
ec130_12
===========
v0 - Combo B ([stage 1&3] 3rd hit)
v1 - Combo A (3rd hit)
v2 - Combo B (4th hit)
v3 - Combo B (dash from 3rd to 4th hit)
v4 - Combo B (smoke from dash)
v5 - Combo B ([stage 2] 3rd hit)
x0 -
x1 -
===========
ec130_13
===========
v0 - Starfall
v1 - Starfall Landing
x0 -
===========
ec130_14
===========
v0 -
v1 - Lunar Phase [Final kick]
v2 -
v3 - Lunar Phase [DT Final kick (ground)]
v4 - Lunar Phase [DT 1st clawed kick]
v5 - Lunar Phase [Final kick (ground hit + dust)]
v6 -
v7 -
v8 - Lunar Phase [DT Final kick (air)]