[TOOL] Noesis Plugin for previewing MESH files w/ textures
Apr 18, 2020 17:10:44 GMT
cheburat0rr and darkness like this
Post by alphaZomega on Apr 18, 2020 17:10:44 GMT
This is the DMC5 version of the RE2 MESH plugin for Noesis, originally by Gh0stblade for RE2 and modified by me to find MDF files automatically, for loading textures and material properties onto the model. Thanks to cheburat0rr for editing it to make it work with DMC5.
UPDATE: The plugin has been merged with the other RE Engine games plugins and has had many new features added, most notably the ability to create modded MESH model files from FBX models and modded TEX texture files from any image.
Visit residentevilmodding.boards.net/thread/13501/exporting-custom-models-dmc5-noesis for more info
To use it, get the latest version of Noesis and copy "fmt_DMC5_mesh_1_7a.py" to your Noesis plugins directory at "\Noesis\plugins\python\fmt_DMC5_mesh_1_7a.py".
Then, simply open the MESH file with Noesis and the plugin will ask if you want load materials from the MDF file (if it is able to detect one).
If you have extracted your DMC5 pak file, the plugin can remember its location and use it to load any missing textures onto the model when you try to preview a MESH from an incomplete mod-folder. To set the DMC5 natives path, simply load a MESH file from inside your extracted game files one time, or you can change it yourself by entering the directory up to \natives\x64\ , like this:
If the directory exists, it is remembered in a file called DMCNativesPath.txt in your Noesis plugins folder.
Noesis DMC5 MESH plugin previewing a mod:

If a MDF file cannot be found automatically by the plugin, you can direct it to the MDF file's location yourself in the prompt that appears.
You can also use the plugin to export DMC5 meshes with all textures included, by exporting as OBJ and using the advanced parameter "-objmtl" to export a MTL file along with the model and textures. This OBJ file with MTL can then be imported into Max, Blender and other 3D software with all textures included and automatically being loaded into the material editor.
Download - fmt_DMC5_mesh_1_7a.py
UPDATE: The plugin has been merged with the other RE Engine games plugins and has had many new features added, most notably the ability to create modded MESH model files from FBX models and modded TEX texture files from any image.
Visit residentevilmodding.boards.net/thread/13501/exporting-custom-models-dmc5-noesis for more info
To use it, get the latest version of Noesis and copy "fmt_DMC5_mesh_1_7a.py" to your Noesis plugins directory at "\Noesis\plugins\python\fmt_DMC5_mesh_1_7a.py".
Then, simply open the MESH file with Noesis and the plugin will ask if you want load materials from the MDF file (if it is able to detect one).
If you have extracted your DMC5 pak file, the plugin can remember its location and use it to load any missing textures onto the model when you try to preview a MESH from an incomplete mod-folder. To set the DMC5 natives path, simply load a MESH file from inside your extracted game files one time, or you can change it yourself by entering the directory up to \natives\x64\ , like this:

Noesis DMC5 MESH plugin previewing a mod:

If a MDF file cannot be found automatically by the plugin, you can direct it to the MDF file's location yourself in the prompt that appears.
You can also use the plugin to export DMC5 meshes with all textures included, by exporting as OBJ and using the advanced parameter "-objmtl" to export a MTL file along with the model and textures. This OBJ file with MTL can then be imported into Max, Blender and other 3D software with all textures included and automatically being loaded into the material editor.
Download - fmt_DMC5_mesh_1_7a.py