Post by cheburat0rr on Feb 9, 2020 7:56:31 GMT
All files are in:
- [OG] data/GData.pak (just a renamed afs archive)
- [HDC] and in data/dmc3/dmc3-0.nbz (just a renamed zip archive)/GData.afs
Dante
{pl000_00_0 - Movement and idle}
000 - Idle - LOOP
001 - Walk - LOOP
002 - Run - LOOP
003 - Idle bored - LOOP
004 - Neutral jump
005 - Jump forward
006 - Wall jump
007 - Left roll
008 - Right roll
009 - Jump backwards
010 - Freeride landing onto enemy
011 - Freeride kick off and slide
012 - Pole play mount
013 - Pole play dismount flip
014 - Stinger leap
015 - Unused fall?
016 - Landing? Jumping?
017 - Jump platform going upwards
018 - Using holy water
019 - DT activation
020 - DT run - LOOP
021 - DT deactivation
001 - Walk - LOOP
002 - Run - LOOP
003 - Idle bored - LOOP
004 - Neutral jump
005 - Jump forward
006 - Wall jump
007 - Left roll
008 - Right roll
009 - Jump backwards
010 - Freeride landing onto enemy
011 - Freeride kick off and slide
012 - Pole play mount
013 - Pole play dismount flip
014 - Stinger leap
015 - Unused fall?
016 - Landing? Jumping?
017 - Jump platform going upwards
018 - Using holy water
019 - DT activation
020 - DT run - LOOP
021 - DT deactivation
pl000_00_1 - Taking damage
pl000_00_2 - Taunts
{pl000_00_3 - Rebellion attacks}
000 - Enemies present idle
001 - Parried bounce back
002 - Combo 1 & 2 first hit
003 - Combo 1 second hit
004 - Combo 1 last hit
005 - Combo 2 second hit
006 - Combo 2 last hit
007 - Million stab
008 - Million stab finisher
009 - Helmbreaker
010 - Hightime
011 - Hightime air followup
012 - Stinger start
013 - Stinger dash
014 - Stinger finisher
015 - Drive charge
016 - Drive charge 2
017 - Drive attack
018 - Drive attack 2
019 - Pole play slash
020 - Dt form float
001 - Parried bounce back
002 - Combo 1 & 2 first hit
003 - Combo 1 second hit
004 - Combo 1 last hit
005 - Combo 2 second hit
006 - Combo 2 last hit
007 - Million stab
008 - Million stab finisher
009 - Helmbreaker
010 - Hightime
011 - Hightime air followup
012 - Stinger start
013 - Stinger dash
014 - Stinger finisher
015 - Drive charge
016 - Drive charge 2
017 - Drive attack
018 - Drive attack 2
019 - Pole play slash
020 - Dt form float
pl000_00_4 - Cerberus attacks
pl000_00_5 - Agni & Rudra attacks
pl000_00_6 - Nevan attacks
pl000_00_7 - Beowulf attacks
pl000_00_8 - Ebony & Ivory
pl000_00_9 - Shotgun
pl000_00_10 - Artemis
pl000_00_11 - Spiral
pl000_00_12 - Kalina Ann
{pl000_00_13 - Rebellion SM}
000 - Sword pierce throw
001 - Killer bee
002 - Killer bee landing
003 - No sword idle
004 - Aerial rave hit 1
005 - Aerial rave hit 2
006 - Aerial rave hit 3
007 - Aerial rave hit 4
008 - No sword kick
009 - Shredder
010 - Shredder end sword sheath
011 - Sword pierce call sword back
012 - Dance macabre dash
013 - Crazy dance spin
014 - Prop
015 - Crazy dance end slash
001 - Killer bee
002 - Killer bee landing
003 - No sword idle
004 - Aerial rave hit 1
005 - Aerial rave hit 2
006 - Aerial rave hit 3
007 - Aerial rave hit 4
008 - No sword kick
009 - Shredder
010 - Shredder end sword sheath
011 - Sword pierce call sword back
012 - Dance macabre dash
013 - Crazy dance spin
014 - Prop
015 - Crazy dance end slash
pl000_00_14 - Cerberus SM
pl000_00_15 - Agni & Rudra SM
pl000_00_16 - Nevan SM
pl000_00_17 - Beowulf SM
pl000_00_18 - Ebony & Ivory GS
pl000_00_19 - Shotgun GS
pl000_00_20 - Artemis GS
pl000_00_21 - Spiral GS
pl000_00_22 - Kalina Ann GS
pl000_00_23 - Trickster
pl000_00_24 - Royal Guard
pl000_00_25 - Quick Silver
{pl000_00_26 - Unused anims}
000 - Dante kneels
001 - Dante punches ground like Vergil in his 2nd fight
002 - Dante twitches forward and prepares to punch the ground
001 - Dante punches ground like Vergil in his 2nd fight
002 - Dante twitches forward and prepares to punch the ground
pl000_00_27 - Dante just standing
pl000_00_28 - More standing
pl000_00_29 - Even more standing
pl000_00_30 - Same
pl000_00_31 - Same
Boss Vergil
{em035_007 - Movement and idle}
000 - standing animation
001 - walking forward
001 - walking forward
{em035_008 - Taking damage}
000 - taking damage from in front
001 - taking damage from the back
002 - stepping back after taking the maximum amount of damage (Vergil 1?)
004 - dying in BP (skill issue, Verg, git gud)
005 - stepping back after taking the maximum amount of damage (Vergil 2?)
006 - after getting parried (Vergil 3 Force Edge)
007 - after getting parried (Vergil Yamato and Vergil 2 Beowulf)
001 - taking damage from the back
002 - stepping back after taking the maximum amount of damage (Vergil 1?)
004 - dying in BP (skill issue, Verg, git gud)
005 - stepping back after taking the maximum amount of damage (Vergil 2?)
006 - after getting parried (Vergil 3 Force Edge)
007 - after getting parried (Vergil Yamato and Vergil 2 Beowulf)
{em035_009 - Taunts}
000 - taunting on your dead body (skill issue, player, git gud)
{em035_010 - General attacks}
000 - resting and panting after deactivating Super DT during Vergil 3 Phase 3
001 - doing the first strike of Yamato Combo
002 - doing the second strike of Yamato Combo
003 - doing the third and final strike of Yamato Combo
004 - doing Upper Slash
005 - doing Downward Slash
006 - doing Rising Sun
007 - doing the first part of Rapid Slash's animation (starting it up)
008 - doing the second part of Rapid Slash's animation (Verg zoomin' during Rapid Slash)
009 - doing the third and final part of Rapid Slash's animation (ending it)
010 - sliding back into his Judgement Cut Stance to initiate it
011 - doing Judgement Cuts
012 - going back to his normal standing animation after finishing with his Judgement Cuts
013 - stepping back after taking the maximum amount of damage (Vergil 3?)
014 - sheathing The Yamato after Yamato Combo
015 - raising his hand up in the air to parry your attack and follow it up with a counter attack
016 - deactivating Super DT during Vergil 3 Phase 3 then resting and panting
017 - preparing to execute his Air Trick
018 - during (and after?) his Air Trick
019 - doing his Yamato Taunt while an immunity sphere spawns around him while in human form
020 - doing his Yamato Taunt while an immunity sphere spawns around him and raising his head with pride or whatever while in DT
021 - walking backwards
022 - walking to the right
023 - walking to the left
024 - doing the first strike of Beowulf Combo (Vergil 2)
025 - doing the second strike of Beowulf Combo (Vergil 2)
026 - doing Dante's flurry of kicks/Beehive in Beowulf Combo II (huh, weird)
027 - ending Dante's flurry of kicks/Beehive in Beowulf Combo II (huh, weird take 2)
028 - doing Starfall (Vergil 2)
029 - landing after doing Starfall (Vergil 2)
030 - doing the last attack of Force Edge Combo (Vergil 3)
031 - initiating Stinger (Vergil 3)
032 - during Stinger's Dash (Vergil 3)
033 - ending Stinger (Vergil 3)
034 - doing Round Trip (Vergil 3)
035 - initiating The Judgement Cut Storm Stance (Vergil 3)
036 - executing Judgement Cut Storm (Vergil 3)
037 - returning and kneeling after Judgement Cut Storm has finished (Vergil 3)
038 - still kneeling after returning (Vergil 3)
039 - standing up after returning followed by him doing Chiburi then sheathing The Yamato (Vergil 3)
040 - doing Helm Breaker (Vergil 3, BLAST! VEGAN! CUT OFF!)
041 - doing that DMC 1 Dante stomping the ground animation to switch to Ifrit/Volcano to switch to Yamato during Vergil 2
042 - doing the third and final strike of Beowulf Combo (Vergil 2)
043 - spinning The Yamato to deflect and block all incoming damage
044 - sheathing The Yamato after spinning it to deflect and block all incoming damage
001 - doing the first strike of Yamato Combo
002 - doing the second strike of Yamato Combo
003 - doing the third and final strike of Yamato Combo
004 - doing Upper Slash
005 - doing Downward Slash
006 - doing Rising Sun
007 - doing the first part of Rapid Slash's animation (starting it up)
008 - doing the second part of Rapid Slash's animation (Verg zoomin' during Rapid Slash)
009 - doing the third and final part of Rapid Slash's animation (ending it)
010 - sliding back into his Judgement Cut Stance to initiate it
011 - doing Judgement Cuts
012 - going back to his normal standing animation after finishing with his Judgement Cuts
013 - stepping back after taking the maximum amount of damage (Vergil 3?)
014 - sheathing The Yamato after Yamato Combo
015 - raising his hand up in the air to parry your attack and follow it up with a counter attack
016 - deactivating Super DT during Vergil 3 Phase 3 then resting and panting
017 - preparing to execute his Air Trick
018 - during (and after?) his Air Trick
019 - doing his Yamato Taunt while an immunity sphere spawns around him while in human form
020 - doing his Yamato Taunt while an immunity sphere spawns around him and raising his head with pride or whatever while in DT
021 - walking backwards
022 - walking to the right
023 - walking to the left
024 - doing the first strike of Beowulf Combo (Vergil 2)
025 - doing the second strike of Beowulf Combo (Vergil 2)
026 - doing Dante's flurry of kicks/Beehive in Beowulf Combo II (huh, weird)
027 - ending Dante's flurry of kicks/Beehive in Beowulf Combo II (huh, weird take 2)
028 - doing Starfall (Vergil 2)
029 - landing after doing Starfall (Vergil 2)
030 - doing the last attack of Force Edge Combo (Vergil 3)
031 - initiating Stinger (Vergil 3)
032 - during Stinger's Dash (Vergil 3)
033 - ending Stinger (Vergil 3)
034 - doing Round Trip (Vergil 3)
035 - initiating The Judgement Cut Storm Stance (Vergil 3)
036 - executing Judgement Cut Storm (Vergil 3)
037 - returning and kneeling after Judgement Cut Storm has finished (Vergil 3)
038 - still kneeling after returning (Vergil 3)
039 - standing up after returning followed by him doing Chiburi then sheathing The Yamato (Vergil 3)
040 - doing Helm Breaker (Vergil 3, BLAST! VEGAN! CUT OFF!)
041 - doing that DMC 1 Dante stomping the ground animation to switch to Ifrit/Volcano to switch to Yamato during Vergil 2
042 - doing the third and final strike of Beowulf Combo (Vergil 2)
043 - spinning The Yamato to deflect and block all incoming damage
044 - sheathing The Yamato after spinning it to deflect and block all incoming damage
Thanks FIFADUDE for contribution