Post by vainiuss1 on Dec 26, 2019 15:13:04 GMT
By: Hydris
Proper Source Code Hosting Site: gitgud.io/hydris/DMC4SE-Debug-Mode-Trainer
Download: forum.cheatengine.org/download.php?id=117507
Alternate: puu.sh/p4FQ1.CT (Save Link As)
Repository:https://gitgud.io/hydris/DMC4SE-Debug-Mode-Trainer/repository/archive.zip?ref=master
Old Link: MEDIAFIRE DEAD - REASON HERE
Game Affecting Features:
Practice Mode
- Disable Bloody Palace Timer
- No One Dies
- No One Takes Damage
- Enemy 1-Hit Kill
- Berial: Fire Lost
Character Swap
- Play as Lady in Trish Missions, Nero in Dante Missions, vice versa.
Enemy Swap
- Example: Spawn Blitz instead of Scarecrow.
Area Jump
- Refer to Area Codes thread for Room I.D's.
- Bloody Palace:
705 = Stage 1-19;
704 = Stage 21-39;
703 = Stage 41-59;
701 = Stage 61-79;
702 = Stage 81-99;
700 = Stage 101
Boss Stages use "Ignis" rooms.
Disables cutscenes and camera events.
Disabling Camera Events is perfectly useable in Bloody Palace, but has problems for specific game cutscenes.
Keyboard Walk (Toggle)
Unstick Style Meter
If gauge is empty, rank will decrement to the lower rank (S -> A, A -> B, and so forth)
Configure Style Meter Combo Gauge Decay rates.
Allow Items At Divinity Statue in Bloody Palace Mission Menu
Set Mission Red Orb Collection to 100%
If you dislike collecting these, you can obviate the need to do so.
Instant Enemy DT
Legendary Dark Knight Mode + Dante Must Die Difficulty (LDK + DMD)
Bloody Palace Boss Rush and Skip Bosses
Player Can Not Be Hit
Must Style Mode
Always Sprint
Set In-Combat Sprint Threshhold to Out of Combat Threshhold
Infinite Sky Star
Infinite Air Hike
Infinite Wall Jump
Infinite Trick Up (Vergil)
Allow Vergil's DT Trick Moves in Human Form
Bind Vergil's Trick Up to [Lock-ON + Forward + Jump]
Toggle Super Costume
Disable Devil Trigger Activation Cost
Disable Devil Trigger Drain
Allow Devil Trigger Activation while under 3 Gauge Points
Lady: Infinite Grenades
Vergil: Free Summoned Swords
Blue Tutu of Death (joke)
Configure Vergil's Shoot Button Binds
- Example: Do Spiral Sword with the input of regular Summoned Sword Shoot
Selectively speed/slow aspects of game (Global, Cutscene, Game, Player, Enemy, Level Obstacles)
Save Data Modification (Dangerous - use with care)
Additional Scripting:
Automatically Attach to Game (Active by default)
If the game session has been restarted, the trainer will wait for and re-attach to new session.
This can be disabled if chosen to.
Automatically Set Favorites Entries (create a text file, favorites.txt, in order to use)
In-Game Overlay Mini-Menu (Inactive by default)
Interact by clicking.
Configurable by text file, if there is no text file, uses a set of defaults.
Generic Cheat Engine Table Features:
Hotkey assignment and customization.
Copy & pasting of entries.
If there are multiple cheat tables you wish to use, you do not need separate trainers open.
Instead you can conglomerate tables into your local copy.
Viewable script source.
If you want to see how stuff is done, for a future trainer for DMC5, and so forth, you can do so.
If you are concerned about malicious routines, you can see for yourself. (Trainers and Cheat Engine are typical false positives).
You can make some changes for your preference from small edits like overlay menu color, to your own scripts if you have the knowledge.
If you have any questions i.e some scripts are undercommented, feel free to ask about it.
Usages:
Game Difficulty (under Mediator section) - can be changed in real time.
0 = Human, 1 = Devil Hunter, 2 = Son of Sparda, 3 = Dante Must Die, 4 = Legendary Dark Knight
Game Mode (under Mediator section) - can be changed in real time.
0 = Normal, 1 = Heaven or Hell, 2 = Hell and Hell
Red Orbs (under Mediator section) - spendable, is the counter on the top right corner.
It is better to change this, than the ones underneath Save Data section.
Current Proud Souls (under Save Data section) - spendable.
Dante Weapon Unlocks (under Dante section of Save Data)
This may interfere with achievement unlocking. Refer to this post.
Credits:
With shared data from CrazyMelody (and 其实这就是寂寞, peanutのqun, 微风吹散的羽翼).
Some scripts in the Super Trainer and this table are shared between each other.
With assistance from Dark Byte (CEF) on D3D Menu (and for making Cheat Engine in the first place).
With feedback and testing from posters of the original thread.
Demonstrations:
In-Game Overlay Menu
Vergil Trick Actions without Devil Trigger
LDK + DMD
Bloody Palace Stage Jumping
Lady in Mission 18
Super Trainer by Crazy Melody (some shared features)
[/font]
Sample favorites.txt:
Code: Select all
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Set Mission Red Orb Collection to 100%
Match the description exactly.
Sample d3dmenu-ops.txt:
Code: Select all
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Nullify DT Gauge Costs (Checking this Enables Everything Under This Section)
Disable Bloody Palace Timer
No One Dies (Effect Takes Precedence Over Damage Modifiers)
No One Takes Damage
Set Mission Red Orb Collection to 100%
"Berial Fire Lost" (Checking this Enables Everything Under This Section)
:
Disable Camera Events:
Auto-Skip Cutscenes:
Nullify DT Gauge Costs:
Disable Bloody Palace Timer:
No One Dies:
No One Takes Damage:
Mission - 100% Orbs:
Berial Fire Lost:
First segment above the " : " is the entry (exact description match) that should be (de)activated, second segment after, is the menu label text.
Proper Source Code Hosting Site: gitgud.io/hydris/DMC4SE-Debug-Mode-Trainer
Download: forum.cheatengine.org/download.php?id=117507
Alternate: puu.sh/p4FQ1.CT (Save Link As)
Repository:https://gitgud.io/hydris/DMC4SE-Debug-Mode-Trainer/repository/archive.zip?ref=master
Old Link: MEDIAFIRE DEAD - REASON HERE
Game Affecting Features:
Practice Mode
- Disable Bloody Palace Timer
- No One Dies
- No One Takes Damage
- Enemy 1-Hit Kill
- Berial: Fire Lost
Character Swap
- Play as Lady in Trish Missions, Nero in Dante Missions, vice versa.
Enemy Swap
- Example: Spawn Blitz instead of Scarecrow.
Area Jump
- Refer to Area Codes thread for Room I.D's.
- Bloody Palace:
705 = Stage 1-19;
704 = Stage 21-39;
703 = Stage 41-59;
701 = Stage 61-79;
702 = Stage 81-99;
700 = Stage 101
Boss Stages use "Ignis" rooms.
Disables cutscenes and camera events.
Disabling Camera Events is perfectly useable in Bloody Palace, but has problems for specific game cutscenes.
Keyboard Walk (Toggle)
Unstick Style Meter
If gauge is empty, rank will decrement to the lower rank (S -> A, A -> B, and so forth)
Configure Style Meter Combo Gauge Decay rates.
Allow Items At Divinity Statue in Bloody Palace Mission Menu
Set Mission Red Orb Collection to 100%
If you dislike collecting these, you can obviate the need to do so.
Instant Enemy DT
Legendary Dark Knight Mode + Dante Must Die Difficulty (LDK + DMD)
Bloody Palace Boss Rush and Skip Bosses
Player Can Not Be Hit
Must Style Mode
Always Sprint
Set In-Combat Sprint Threshhold to Out of Combat Threshhold
Infinite Sky Star
Infinite Air Hike
Infinite Wall Jump
Infinite Trick Up (Vergil)
Allow Vergil's DT Trick Moves in Human Form
Bind Vergil's Trick Up to [Lock-ON + Forward + Jump]
Toggle Super Costume
Disable Devil Trigger Activation Cost
Disable Devil Trigger Drain
Allow Devil Trigger Activation while under 3 Gauge Points
Lady: Infinite Grenades
Vergil: Free Summoned Swords
Blue Tutu of Death (joke)
Configure Vergil's Shoot Button Binds
- Example: Do Spiral Sword with the input of regular Summoned Sword Shoot
Selectively speed/slow aspects of game (Global, Cutscene, Game, Player, Enemy, Level Obstacles)
Save Data Modification (Dangerous - use with care)
Additional Scripting:
Automatically Attach to Game (Active by default)
If the game session has been restarted, the trainer will wait for and re-attach to new session.
This can be disabled if chosen to.
Automatically Set Favorites Entries (create a text file, favorites.txt, in order to use)
In-Game Overlay Mini-Menu (Inactive by default)
Interact by clicking.
Configurable by text file, if there is no text file, uses a set of defaults.
Generic Cheat Engine Table Features:
Hotkey assignment and customization.
Copy & pasting of entries.
If there are multiple cheat tables you wish to use, you do not need separate trainers open.
Instead you can conglomerate tables into your local copy.
Viewable script source.
If you want to see how stuff is done, for a future trainer for DMC5, and so forth, you can do so.
If you are concerned about malicious routines, you can see for yourself. (Trainers and Cheat Engine are typical false positives).
You can make some changes for your preference from small edits like overlay menu color, to your own scripts if you have the knowledge.
If you have any questions i.e some scripts are undercommented, feel free to ask about it.
Usages:
Game Difficulty (under Mediator section) - can be changed in real time.
0 = Human, 1 = Devil Hunter, 2 = Son of Sparda, 3 = Dante Must Die, 4 = Legendary Dark Knight
Game Mode (under Mediator section) - can be changed in real time.
0 = Normal, 1 = Heaven or Hell, 2 = Hell and Hell
Red Orbs (under Mediator section) - spendable, is the counter on the top right corner.
It is better to change this, than the ones underneath Save Data section.
Current Proud Souls (under Save Data section) - spendable.
Dante Weapon Unlocks (under Dante section of Save Data)
This may interfere with achievement unlocking. Refer to this post.
Credits:
With shared data from CrazyMelody (and 其实这就是寂寞, peanutのqun, 微风吹散的羽翼).
Some scripts in the Super Trainer and this table are shared between each other.
With assistance from Dark Byte (CEF) on D3D Menu (and for making Cheat Engine in the first place).
With feedback and testing from posters of the original thread.
Demonstrations:
In-Game Overlay Menu
Vergil Trick Actions without Devil Trigger
LDK + DMD
Bloody Palace Stage Jumping
Lady in Mission 18
Super Trainer by Crazy Melody (some shared features)
[/font]
Sample favorites.txt:
Code: Select all
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Set Mission Red Orb Collection to 100%
Match the description exactly.
Sample d3dmenu-ops.txt:
Code: Select all
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Nullify DT Gauge Costs (Checking this Enables Everything Under This Section)
Disable Bloody Palace Timer
No One Dies (Effect Takes Precedence Over Damage Modifiers)
No One Takes Damage
Set Mission Red Orb Collection to 100%
"Berial Fire Lost" (Checking this Enables Everything Under This Section)
:
Disable Camera Events:
Auto-Skip Cutscenes:
Nullify DT Gauge Costs:
Disable Bloody Palace Timer:
No One Dies:
No One Takes Damage:
Mission - 100% Orbs:
Berial Fire Lost:
First segment above the " : " is the entry (exact description match) that should be (de)activated, second segment after, is the menu label text.